The next tab we'll take a look at in our Render Settings is Timing. Timing has basic parameters which echo what's in the timeline in our Project Window. So if I move the timeline all the way to the end, 4.9667 seconds, that's what we see here in the Stop Field. So our total duration is five seconds and as you can see FPS, that stands for Frames Per Second, that indicates we're rendering at 30 frames per second; so 30 frames per second times five seconds is our total number of frames; 150 frames. You can change the Frames per Second Rate for this pop-up. You can change it to any one of these other presets or select Custom and we'll use 60 frames per second and click OK and you'll get an Alert Dialog that says you're about to remap your entire animation to this new frame count. Yes, we do. And now we can see in our total frames 299 but the Stop Field still says 4.9667 or five seconds. Underneath the frames per second pop-up is another pop-up and we can tell Electric Image to animate all the frames in our timeline or arrange for frames or the current frame that we're viewing. When you first start a project in Electric Image, this current frame will be the default. So if you set up an animation and it's not playing back or rendering, check the Render Settings and make sure you've selected All Frames. Now, Range of Frames allows you to pick a section of your animation and just animate to that point. You can see in the Project Window these tabs within the timeline to indicate this is the section of the animation that you want to render and if we do a preview, we just see that section and if I want to render a test just to check out that part of the animation, then Range of Frames is how I would do that. Otherwise I would select All Frames, tabs go away in the Project List and now if I preview, there's my entire animation. At the bottom here where it says nth Frame and you enable that and you type in another number other than one, let's say two, it will only render every other frame. Or three, every third frame. Or five, every fifth frame. There's a little checkbox for Even Field and that refers to if you select an interlace option. Let's change this to NTSC 30i. Again, we get the time remapping alert and this will render an interlaced animation where two frames are rendered to create two fields which then get combined into a single frame with a field order of the top field having priority. If you want the even field or the lower field to have priority, then you would click Even Field. Let's talk about interlace rendering for a second. Generally, because Electric Image has to create two frames to create an interlaced frame, I always render at 60 frames per second and don't have interlace at all. Then when I'm doing my final composite or adjustment in After Effects, then I will tell After Effects to do field rendering and then I have the option of rendering at lower field or upper field first. Also, adding additional effects to animation that' interlaced is harder than if the animation was rendered in a progressive frame fashion. Also, I don't think there's any time savings in rendering interlaced because you're rendering the same number of frames for 30i as you are for 60 frames per second progressive. Electric Image is just combining two frames to create one frame to create 30i. This animation I've rendered at both 60 frames per second and at 30 frames per second interlaced. Let's take a look at them. The render on the left is the interlaced animation and as we can see as it gets close to camera, there's our fields and the render on the right is 60 frames per second progressive; no fields. Now, if I examine each of these renders from the Desktop and just do Command I or Get Info on each one of these renders, I can see how long each one of these renders took. This is the 30 frames per second interlaced; time it took, two hours, one minute and 44 seconds. This is the 60 frames per second progressive. The time it took was two hours, three minutes and three seconds. Because the render times were almost identical and because it's a whole lot easier working with progressive animation, the procedure we follow at our shop when our final output needs to be interlaced is to render in Electric Image at double the frame rate without fields. So if our final video needs to be 30i, we render 60 frames per second progressive, right? Let's check it out in After Effects. In the After Effects Project Window, we see our 60 frames per second Electric Image render here. I have to change the interpretation of the frame rate to be 59.94, not 60 because it's actually going to end up inside of 29.97 frames per second NTSC Comp in After Effects. Now that EI render is at the correct frame rate, I drag it down to the Make Comp Button and I have a new 59.94 comp in After Effects. I'll apply a simple time code plug-in that counts frames. As I step through this comp, you can see that every frame gets a new number overlaid as I progress through the animation. Next I'll make a new comp that has the same dimensions but a frame rate of 29.97. There. And I'll drag the first comp, the 59.94 frame per second comp into this new one and I'll step through it. As you can see, this comp is ignoring every other frame because its frame rate is half. But when I render it using an interlace preset, let's look at the final result. You can see that After Effects used every frame from the original EI render to create the fields. And that's how we create interlaced animation using Electric Image.
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