Introduction / World Views pt. 2
Subtitles of the Movie
There are some navigational shortcuts I'd like to present right now that you'll use quite a bit in all four of these Views. The first one is, if you hold down the Spacebar button, the cursor changes to a Hand, which means you can pan the view around. Now, you're just navigating the view within the Window; you are not moving any of the objects in 3D space. You can tell that because the Origin is actually moving with the pan. If I hold down the Command key and the Spacebar key, then I get the Magnifying Tool and I can use that shortcut instead of clicking on the Magnifying button in the bottom of the Window. If I hold down the Option key, the cursor changes into a Hand, which allows me to draw a Marquee around the area in the View that I want to zoom in on. The last keyboard shortcut I'd like to show is Fit to View, which, if you hold down the Option key and click on the Magnifying Glass in any of the Views, it fits all the objects in your scene into that Viewport. Go down to the Front View, do the same Ð Option, click on the Magnifying Glass, and the result is that only my models snap into view. This is because I don't have my Camera, or Lights, displayed in this Window. I'll go back to my Shade Mode button, Display Elements, and check on Cameras and Lights. OK. Now when I Option-click on the Magnifying Glass all the objects in my scene pop into view. OK, so far we've discussed the three orthograhic views: Top, Front, and Side, but we haven't talked about the Camera Viewport. The Camera Viewport shares some of the same buttons that the other Viewports do, plus a few unique ones, so we have the Preview button, which previews our animation, but this time it does it from the Camera View. We have our Shade Mode, we have the Snapshot, and this time in the Snapshot we have additional options. We can do Window Size, or Full Size. We also have Selected Window Size, or Selected Full Size, and if I pick Selected Window Size, then I get an alert instructing me to draw my Preview Frame. So, within the Camera View I can simply drag select a portion of the View that I'm most interested in looking at and review for a camera to render. Now I get just that portion of the scene rendered. Next to it is a Field Chart button and right now there's an X through it, which means that the Field Chart is turned off. If I click on it once the Field Chart turns back on and right now the Safe Zones are being displayed for Safe Action and Safe Title, so, those of you who are working in Standard Definition Video, this is a good tool to use to make sure that your 3D action is occurring in the area that you want it to occur in and anything outside these zones is not critical to your animation. When I click on the Field Chart button again, put an X through it, that gets rid of my Safe Zones. The next button is very important because it allows me to have direct control of the Camera as if I was the camera operator. If I click and hold on this button I get these different options, like Orbit, Pan, Dolly, Track, Zoom. Let's pick Orbit. Notice that the cursor changes into a little Saturn Icon. If I click and drag within this View I can orbit my scene, which means the focus of my view remains the same, but I can walk around that area with this Orbit Tool. The next Camera Control option is the Pan Tool. The cursor changes into a small compass, and now the camera pans and tilts as if it was on a bipod. So, the camera body is not moving this time, but where it's looking at is changing, just like turning your head. The next option is Dolly, and that allows me to move in or out of my scene. The next option is Track, which moves both the camera and what it's looking at, as if you were walking sideways. And the final Camera Control option is Zoom, which allows me to change the camera from a wide angle to a telephoto lens as if we had a zoom lens. Notice that our perspective is changing depending on if we're on a wide angle, or on a telephoto lens. We'll talk more about our Virtual Cameras Optics a bit later. Next to the Camera Control is this Color Bar button, which is the Rotoscope button. Rotoscope simply means to reference another image. In EI's case, you can have a background image loaded into your scene via a camera and see this image in the Camera View behind your scene. This button will pop up a list of any background images you may have. When you render, you have the choice of rendering with or without this background image. And finally, the last button in the Camera View is the Camera Select, and you can multiple cameras in Electric Image and you can select which camera you want to view from within this pop-up by clicking on this button.
Tutorial Information
| Course: | Electric Image Animation System 7 |
| Author: | Scott Simmons |
| SKU: | 33996 |
| ISBN: | 1-935320-45-9 |
| Release Date: | 2009-06-01 |
| Duration: | 8 hrs / 102 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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