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Besides showing the timeline, you can view your animation like a spreadsheet. At the top of the Object List Column, where it says Time, that's the Edit Mode Button. Click it and you have a few more choices. I'll choose Keyframe and immediately our Time Data Pane is replaced by rows and columns of cells. The top row is the frame numbers. Let me twirl down to see the spaceship's position channel and widen our view of the Project List like this. So here's all the data, frame by frame, of the spaceship's animation. This is called Keyframe View because keyframes are indicated by a key symbol in the frame they occur in and data for a keyframe is in bold type. So the bold text in the first frame, which is Frame 0, is bold because it's a keyframe. The next frames or cells or not bold. This indicates that these values are in between numbers. They're interpolated by Animator from one keyframe to the next. If I scroll through the window, I'm moving forward in time until I come to Frame 27, which has the next keyframe for position. I can create a new keyframe by selecting a cell and changing its value in the Data Name Field at the top of the Project Window here. Now watch what happens to the values around this cell when I change it; say 300 and hit the Enter Key. A new keyframe has been created by also the in between data has been re-interpolated before and after this new keyframe. You also have a pop-up for changing the Motion Path Type. Bezier, you remember, is the same as F Curve. So let's pick Hermite this time. All of the cells change and a new Disclosure Triangle appears next to Motion Path. Twirl that down and you can enter Tension and Bias Values for the Hermit Path. Change it back to Bezier and all that goes away. Back to the Edit Mode Button and this time I'll pick Frame. The cell data remains the same. Just keyframe indicators are gone; no bold text, no key symbols. This is because any changes you make in Frame Mode only occur in the cell or cells you're editing. There's no new in-betweening even though the keys are still there but not displayed. If I make a change here, then you can see only that cell has changed. The underline under the value indicates that you have made a custom frame that sits apart from the rest of the interpolated data which has not changed. This will give your animation a bump at that frame; great for little jerks or pops if you want that. Back to the Edit Mode and the last choice is Key Index. This is very handy because it shows just the keyframe values. The cell numbers at the very top here no longer reflect frames; they're just the numbers of the keyframes. So here we have all the keyframe data in one place. Much easier to edit than navigating through a gazillion cells or scrolling through the timeline. Any changes to data in this mode will cause all the in-between frames to be re-interpolated. Very convenient.
| Course: | Electric Image Animation System 7 |
| Author: | Scott Simmons |
| SKU: | 33996 |
| ISBN: | 1-935320-45-9 |
| Release Date: | 2009-06-01 |
| Duration: | 8 hrs / 102 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |