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In this lesson we'll look at the Time Controls in the Project Window. Currently the Timeline is measured in seconds. Let's drag the time thumb from the green Start Marker, 0, to the red End Marker, we have three seconds. The total number of frames is determined by the Frame Rate over here on the left. We see that it's set to 30 frames per second. You can change the Frame Rate by clicking on the button and choosing another frame rate from the pop-up. This means you don't have to go to the Render Settings to set the Frame Rate if you don't want to. Let's leave it at 30. So if there is three seconds of 30-frame-per-second animation, then there's a total of 90 frames. We can change the Time View by clicking on this button that looks like a clock. We have the option to view time as time code like this. Let me drag the time thumb to the middle right between the one and two-second mark. The time thumb says one colon 15 or one second and 15 frames. If we had been using 60 frames per second, then it would say one colon 30 or one second and 30 frames. Click on the Time View Button again and this time I'll pick Frames. This gives you a count of your frames. This is how I like to work personally. It's also how time is measured in most of the windows in Animator. But if you're in a post situation where you're working with video editors, then time code may be a better choice. There is no fractional frame counting in Electric Image. You can have whole frames or interlaced frames. A time is measured in integers. So you work in 30 frames per second and then your editing software will conform it to 29.97 frames per second. There is no drop frame in EI. Hold down the Option Key as we've seen before and drag the time thumb and you can scrub through your animation like this. It doesn't matter what time view you're in. You can also bypass the Render Settings and set start and end points by moving the appropriate markers like this. Now we'll only be rendering the middle of the animation. I'll Undo a couple of times to put our markers back. Let's say you want to sync various events of your animation. You can add time markers to the timeline very easily. Just position the time thumb where you want, then Control Click or Right Click to get a Contextual Menu and choose Add Marker. You'll be prompted to name the marker. I'll name it First Turn and click OK. The markers will appear as numbers with vertical lines that extend all the way to the bottom of the Project Window. If you hover your cursor over a marker, a tool tip will appear with the name of the marker. Let's move on in time and I'll add a second marker. We'll call it Bank. You can drag any of the markers to a new position if you want. Also in the Animation Menu you can choose Time Marker Editor. This window has a list of all your markers. Select a marker, then click Go To and the time thumb will jump to that marker. You can select keyframes for any selected object with the Time Marker Editor. If I click First Turn, then click the button Select Frames, then that keyframe was highlighted and selected. If I Shift Select both markers in my list, then Select Frames, then all the keyframes within those markers for that object are selected. Click the Copy Keyframes Button and then move the time thumb to a new position and click the Copy Button again to paste the keyframes.
| Course: | Electric Image Animation System 7 |
| Author: | Scott Simmons |
| SKU: | 33996 |
| ISBN: | 1-935320-45-9 |
| Release Date: | 2009-06-01 |
| Duration: | 8 hrs / 102 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |