Working with 3D Objects / Applying Modifiers pt. 3
Subtitles of the Movie
Continuing on the modify panel, let's start with the make unique button. To show you how that works, I need a few more objects. So let's just make a box, click, hold and drag, release, up, left click, right click and a sphere. Click, hold, drag, left click, right click. Now, I am going to select all these objects. I'm going to use control A to do that. So now I have a selection set containing three objects. I'm going to apply modifier to the selection set. Go to the modify panel and just click on bend, now this modifier has been applied to the whole selection set. So if I change the angle of the bend modifier you can see it's been applied to the selection set as if it were a single object. The official terminology for this is that this is an instanced modifier. Now, I can still click on a single object and you see the bend modifier there. But you see it in italics, indicating that it's an instanced modifier. And if I change the angle parameter, it still changes the whole selection set. Now what if I want this modifier to apply to just one object in the selection set? I selected the object, the cylinder and I click the make unique button. Now the modifier no longer appears in italics and if I change the parameter it only affects that one object. The last thing I would like to show you right now is the right click menu. I can right click on any modifier and get a menu of options. Let me show you just one right now, which is that I can turn the modifier off in the view port. So the effects of that modifier, the bend modifier in this case are not seen in the view port. And the bulb icon next to the modifier is gray. I can go back, right click, turn the modifier back on, the bulb is now white again and the effects of the modifier are visible in the view port. And that concludes our initial discussion of the modify panel. The power of the modify panel and the stack is its flexibility. You can always go back and disable modifiers, take modifiers out, put new modifiers in, change parameters. No change ever needs to be permanent. t, put new modifiers in, change parameters. No change ever needs to be permanent.
Tutorial Information
| Course: | Discreet 3ds max 5 |
| Author: | Michael Hurwicz |
| SKU: | 33460 |
| ISBN: | 1932072586 |
| Release Date: | 2003-10-22 |
| Duration: | 9 hrs / 117 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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