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discreet 3ds max 6 Tutorials

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discreet 3ds max 6

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   Course Description
VTC presents: Discreet 3ds max 6 software - the latest version of Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. VTC Author Michael Hurwicz guides you through visualization, construction and animation of your own 3D projects and characters. His expertise and easy to follow teaching style will have you creating worlds of your own in no time. To get started simply click on the links below.

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Introduction
  About this Tutorial (00:58)
  Overview (05:54)
  What's New in 3ds max 6 (05:54)
Getting Started
  System Requirements (01:58)
  Setting Screen Depth (00:51)
  Setting up your Workspace (01:54)
  Playing Safe (03:56)
Working With Objects
  Viewing and Hiding Pt.1 (05:38)
  Viewing and Hiding Pt.2 (02:59)
  Viewing and Hiding Pt.3 (04:33)
  Viewing and Hiding Pt.4 (03:34)
Selecting Objects
  Selecting Objects Pt.1 (04:58)
  Selecting Objects Pt.2 (06:29)
  Named Selections: Renaming (06:10)
  Selecting Objects: Conclusion (04:28)
Modifying Objects
  Modifying Geometry/Modifiers Pt.1 (04:16)
  Modifying Geometry/Modifiers Pt.2 (05:03)
  Modifying Geometry/Modifiers Pt.3 (05:02)
  Modifiers and Parameters Pt.1 (06:10)
  Modifiers and Parameters Pt.2 (04:54)
  Modifiers and Parameters Pt.3 (06:25)
  Transforms: Move/Rotate (04:43)
  Transforms: Screen Handle (04:25)
  Transforms: Scale/Squash (05:27)
  Numeric Transforms: Move (06:49)
  Numeric Transforms: Rotation (04:55)
  Numeric Transforms: Scale (03:16)
  Transforms vs. Modifiers (06:19)
  Cloning Pt.1 (06:39)
  Cloning Pt.2 (06:44)
Rendering
  Rendering Basics (03:19)
  Rendering Options (05:35)
  The Mental Ray Renderer Pt.1 (02:33)
  The Mental Ray Renderer Pt.2 (06:14)
  The Mental Ray Renderer Pt.3 (02:38)
  The Mental Ray Renderer Pt.4 (04:36)
Groups and Layers
  Grouping Objects Pt.1 (04:18)
  Grouping Objects Pt.2 (04:57)
  Organizing Objects in Layers Pt.1 (04:56)
  Organizing Objects in Layers Pt.2 (05:29)
Using 2D Shapes To Make 3D Objects
  2D Shapes Pt.1 (06:52)
  2D Shapes Pt.2 (04:17)
  2D Shapes Pt.3 (02:36)
  Shapes/Rendering & Interpolation (03:25)
  NURBS Curves Pt.1 (03:03)
  NURBS Curves Pt.2 (04:30)
  Lofted Objects: Creating (03:37)
  Lofted Objects: Modifying (04:10)
  Using Deformation Curves (05:02)
Working With Precision
  Units and Grids (03:15)
  Using Snaps (03:55)
  Using Keyboard Entry (05:34)
  Using Assistance Objects (06:20)
  Using the Align Tool (05:01)
  Normals (04:20)
Surface Modeling
  Introduction to Mesh and Poly (05:08)
  Introduction to Patch and Nurbs (05:23)
  Editable Mesh Pt.1 (06:08)
  Editable Mesh Pt.2 (06:30)
  Editable Poly (06:04)
  Editable Patch Pt.1 (04:33)
  Editable Patch Pt.2 (03:22)
  Editable Patch Pt.3 (03:22)
  NURBS Surface/Converting to NURBS (02:56)
  NURBS: Curve-Based (05:02)
Materials And Maps
  Introduction to Materials and Maps (05:58)
  Materials/Tiling (05:49)
  Opacity/Materials on Sub-Objects (03:42)
  Introduction to the Maps Rollout (06:19)
  Multi/Sub-Object Materials (06:09)
  Material Libraries (05:21)
  Creating Mapped Materials (04:22)
  Maps on Sub-Objects (06:23)
  The Coordinates Rollout (04:06)
  The Ink'N'Paint Material (04:06)
  The Unwrap UVW Modifier Pt.1 (05:37)
  The Unwrap UVW Modifier Pt.2 (04:06)
Animation - Introduction
  Animation: Auto Key (03:08)
  Animation: Set Key (02:46)
Basic Cameras And Lights
  Standard Cameras (04:35)
  Camera Controls (04:57)
  Standard Target and Free Lights (03:28)
  Target and Free Light Controls (05:16)
  Omni and Skylight (04:29)
  Aligning Cameras and Lights (03:01)
  Advanced Lighting Pt.1 (05:11)
  Advanced Lighting Pt.2 (02:54)
Atmospheric Effects
  Fire Effect (06:38)
  Volume Fog (04:26)
  Fog (06:20)
  Volume Light (06:01)
Animation
  Linking and Hierarchies (05:57)
  Pivot Points (05:50)
  Schematic View (04:29)
  Viewing an Animation (06:45)
  Previewing Animation (03:39)
  Inverse Kinematics Pt.1 (04:34)
  Inverse Kinematics Pt.2 (05:31)
  Bones and Skin: Creating (06:49)
  Bones and Skin: Adjusting (06:26)
Animation - Motion Controllers
  Motion Controllers: Introduction (05:55)
  Trajectories (05:04)
  Track View: Curve Editor Pt.1 (06:35)
  Track View: Curve Editor Pt.2 (06:54)
  Track View: Dope Sheet (06:15)
Special Effects
  Particle Systems: Basics/Presets (07:03)
  SuperSpray Particle System Pt.1 (04:17)
  SuperSpray Particle System Pt.2 (04:19)
  SuperSpray Particle System Pt.3 (02:55)
  Space Warps: Overview and Creating (06:49)
  Dynamics: Bouncing a Sphere (04:11)
  PDeflector: Bouncing Particles (02:45)
  Particle Flow Pt.1 (06:50)
  Particle Flow Pt.2 (06:18)
  Reactor Pt.1 (06:12)
  Reactor Pt.2 (05:53)
  Reactor Pt.3 (06:39)
  Morphing Pt.1 (03:46)
  Morphing Pt.2 (02:45)
  Morphing Pt.3 (05:42)
  Video Post (05:36)
Plug-Ins And Complementary Software
  Discreet Certified Plug-Ins (03:32)
  Other 3rd Party Plug-Ins (02:45)
  Poser and BodyStudio (06:54)
Credits
  About this Author (00:31)