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Discreet 3ds max 5 Tutorials

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Discreet 3ds max 5

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   Course Description
Discreet 3ds max 5 is an extremely powerful, rich and versatile 3d modeling and animation program. In this tutorial, users will learn the fundamentals of 3ds max 5, including: modeling, animation, lighting, camera work and more. The purpose of this tutorial is to show users the basic functions of 3ds max 5 and how to apply them to 3d modeling and animation projects. By mastering the fundamental concepts and getting comfortable moving around in the program, users will be able to work more efficiently and with less trial and error, freeing them up to become more creative. This course will help users gain a solid foundation for mastering advanced concepts. To get started simply click one of the topics below.

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Introduction
  About This Tutorial (00:59) T
  Overview (05:55) T
  What's New in 3ds max 5 pt. 1 (05:55) T
  What's New in 3ds max 5 pt. 2 (05:55) T
Getting Started
  System Requirements (00:58) T
  Setting Screen Depth (00:52) T
  Setting Up Your Workspace (01:43) T
  Playing Safe (04:09) T
Working with 3D Objects
  Viewing and Hiding pt. 1 (05:38) T
  Viewing and Hiding pt. 2 (04:08) T
  Viewing and Hiding pt. 3 (05:50) T
  Selecting and Naming pt. 1 (04:59) T
  Selecting and Naming pt. 2 (04:03) T
  Selecting and Naming pt. 3 (05:04) T
  Selecting and Naming pt. 4 (04:35) T
  Applying Modifiers pt. 1 (06:07) T
  Applying Modifiers pt. 2 (02:46) T
  Applying Modifiers pt. 3 (02:53) T
  Working with Modifiers/Parameters pt. 1 (05:52) T
  Working with Modifiers/Parameters pt. 2 (04:23) T
  Working with Modifiers/Parameters pt. 3 (04:10) T
  Applying Transforms Interactively pt. 1 (06:13) T
  Applying Transforms Interactively pt. 2 (04:06) T
  Applying Transforms Numerically pt. 1 (04:55) T
  Applying Transforms Numerically pt. 2 (03:03) T
  Transforms vs. Modifiers (03:03) T
  Cloning pt. 1 (05:19) T
  Cloning pt. 2 (05:44) T
Using 2D Shapes to Make 3D Objects
  2D Shapes pt. 1 (04:56)
  2D Shapes pt. 2 (06:53)
  Rendering and Interpolation (03:46)
  NURBS Curves (06:18)
  Creating Lofts (03:07)
  Modifying Lofts (03:33)
  Using Deformation Curves (05:25)
Working with Precision
  Units and Grids (03:17)
  Using Snaps (04:00)
  Using Keyboard Entry (05:45)
  Using Helper Objects (05:58)
  Using the Align Tool (05:23)
  Controlling with Normals (05:04)
Surface Modeling
  Introduction to Mesh and Poly (05:24)
  Introduction to Patch and Nurbs (03:29)
  Editable Mesh pt. 1 (05:00)
  Editable Mesh pt. 2 (05:23)
  Editable Poly (05:35)
  Editable Patch pt. 1 (06:07)
  Editable Patch pt. 2 (02:43)
  NURBS (surfaces)(converting to NURBS) (02:43)
  NURBS (curve-based) (05:33)
Rendering
  Rendering Basics (02:31)
  Rendering Parameters (04:28)
Painting Your World with Materials and Maps
  Introduction to Materials and Maps (05:51)
  Applying Materials/Hierarchical Materials (05:36)
  Applying Materials Directly to Sub-Objects (04:03)
  Introduction to the Maps Rollout (03:37)
  Applying Materials to Sub-Objects (05:55)
  Saving/Retrieving Materials (04:53)
  Creating Mapped Materials (04:10)
  Maps on Sub-Objects/Coordinates Rollout (05:52)
  Coordinates Rollout/Angle/Blur (03:09)
  The Ink'N'Paint Material (03:09)
Animation - Introduction
  Animation: Auto Key (04:49)
  Animation: Set Key (03:09)
Basic Cameras and Lights
  Standard Cameras (04:36)
  Camera Controls (05:43)
  Standard Lights: Target/Free Lights (04:54)
  Target/Free Light Controls (05:03)
  Omni and Skylight (06:05)
  Aligning Cameras/Lights (02:15)
  Advanced Lighting: Daylight/Radiosity pt. 1 (05:48)
  Advanced Lighting: Daylight/Radiosity pt. 2 (03:15)
Atmospheric Effects
  Fire Effect (05:54)
  Volume Fog (03:54)
  Fog (04:49)
  Volume Light (05:52)
Animation
  Linking and Hierarchies (05:42)
  Pivot Points (05:35)
  Schematic View (05:13)
  Viewing an Animation (05:57)
  Previewing Animation (03:38)
  Inverse Kinematics: Basics (05:44)
  Inverse Kinematics: Motion/Hierarchy Panels (05:23)
  Bones and Skin: Creating/Adding Bones (03:09)
  Bones and Skin: Adjusting Envelopes (04:21)
  Bones and Skin: Testing/Fine Adjustments (04:02)
Animation - Motion Controllers
  Motion Controllers: Introduction (05:43)
  Trajectories/Linear Position/Path Controller (06:03)
  Track View: Curve Editor pt. 1 (06:07)
  Track View: Curve Editor pt. 2 (05:49)
  Track View: Dope Sheet (05:50)
Special Effects
  Particle Systems: Basics and Presets (06:03)
  SuperSpray Particle System pt. 1 (05:49)
  SuperSpray Particle System pt. 2 (03:38)
  Space Warps: Overview/Creating (05:46)
  Space Warps: Binding Objects (03:56)
  Dynamics: Bouncing a Sphere (04:41)
  PDeflector: Bouncing Particles (02:56)
  Reactor pt. 1 (04:50)
  Reactor pt. 2 (03:33)
  Reactor pt. 3 (04:42)
  Creating a Morph Compund Object (03:38)
  Working with a Morph Compound Object (03:43)
  Morphing: the Morpher Modifier (05:35)
  Video Post (05:53)
Plug-Ins and Complementary Software
  Character Studio: Creating and Posing (05:21)
  Character Studio: Animation (05:37)
  Discreet Certified Plug-Ins (02:29)
  Other 3rd Party Plug-Ins (03:10)
  Poser and 3ds max: Creating Morph Targets (06:25)
  Poser and 3ds max: Importing into 3ds max (03:24)
  Poser and 3ds max: Poser Materials pt. 1 (04:57)
  Poser and 3ds max: Poser Materials pt. 2 (01:21)
  Poser and 3ds max: Morphing in max (03:07)
  Rhino NURBS : Introduction (02:39)
  Rhino NURBS: Creating in Rhino (05:56)
  Rhino NURBS: Importing into max (01:13)
Credits
  About the Author (00:32)