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Creating Modern Comics Tutorials

Coloring: Application / Showing on the Web




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Subtitles of the Movie

So now that you have your beautiful finished coloring we need to go ahead and make sure that we can show it to our friends on the Web and have them see it the way that it looks in our program. And while Adobe RGB 1998 is a really, really great color profile for working with the ultimate goal of printing it's not going to be widely supported by most Web browsers and because of that we need to actually do some color conversion work. But before that, we want to make sure that we size this correctly so that it looks about the same proportion as what we would see at print size. We're going to go to Image, Size and set it for 72 pixels per inch. Hit OK and now we can just view that at actual pixels. And so, in Photoshop that's how we would resize it. It's a little bit different in Painter. The next thing we want to do is we want to go to Edit, Convert to Profile and we want to convert from our U.S. Sheetfed Coated version 2, which is our CMYK Profile, to sRGB. Now if you were using Adobe RGB 1998 because you hadn't done your color conversion yet then you would have that up here. We want to make sure that we have Relative Colorimetric set. We want to make sure that we Use Black Point Compensation. We're going to hit OK and now we can go ahead and Save for Web or Save as JPEG, or whatever you want to do and it'll look just fine. Now, in Painter it's a little bit different but, again, we want to make sure we have no Channels, that we have no Layers - everything's flattened and ready to go. We want to go up to Canvas, Resize. And the most important thing here and it's going to become really obvious when you pay attention to these top numbers here is when you change to 72 pixels per inch you want to make sure this Constrain File Size is not on, so 72 and notice here that the pixels have remained the same. Pixels haven't changed at all. This is a problem. Let's change that back to 400. This is the reason why it's different from Photoshop. Change this from pixels to inches and now change it to 72. Now, what should happen here, notice this number here went from 45 megabytes to 2 megabytes. What's happening is now it's actually doing a resize whereas before it was not. Hit OK and there we go. Let's go ahead and take that to actual pixels and now we're going to go to Canvas, Convert to Profile, and here we can convert it to whatever profile we want. We're going to convert from Adobe RGB 1998 to sRGB with Black Point Compensation - BPC - it's very important. You have two of them down here all the way at the bottom. Where are they? There they are, at the bottom of the normal RGBs. You have No Black Point Compensation and you have With Black Point Compensation. We want to use With. And then go ahead and choose Relative Colorimetric and hit OK. Once you've done that now it's converted. It's ready to go. You can save it as a JPEG, send it to whoever you want to and it will look just the same way that it looks here in Painter on their computer as well. That is how you get set up to do your Web stuff and, of course, in the modern era with so many Web comics out there a lot of times the work that we do in Painter or in Photoshop is ultimately destined more for the Web than it is for print, so that's just something to be aware of. Now, if you're exclusively doing Web only then you can choose to start in sRGB, however, be aware that if you ultimately decide to print your stuff out you're not going to get the best quality results, so I recommend that you start with Adobe RGB and then as you finish your work and need to go ahead and save a Web version go ahead and convert. Now the other thing to bear in mind here, you do not want to over save your file, you know, meaning this rif file, we want to close this out without saving it, so you know, if we go ahead and do like a File Save As, or something like that, just make sure you don't save this as a rif. Save it as a JPG or something else besides a rif because if you save it as a rif you'll lose your full size file and that will be no good. So, that's just something to be aware of.

Tutorial Information

Course: Creating Modern Comics
Author: Jason Maranto
SKU: 34124
ISBN: 1-936334-25-9
Release Date: 2010-05-28
Duration: 8 hrs / 87 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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