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The Character / Character Story

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Subtitles of the Movie (Concept to 3D Art for the Game Designer / The Character / Character Story)

This will be the character that we're going to use throughout the rest of this course. This is the Golem sketch that I thought would be kind of cool. You'll find it inside of your Work Files folder. Now before we get any further, we should talk about Character Story. Now not just this character but any character. And at first, it might seem that there's no reason for an artist or a concept artist to know anything about what they're about to draw. But you might be surprised how having a little bit of information can change how you draw that character. Let me give you an example. Alright. So I'm just going to go ahead and give you a description of something and let's see what the first thing you see in your head is. Superhero, it's a superhero. That's all you need to know. Now did the first thing you see in your head was a character who looks pretty heroic, who's got his chest sticking out, his hands on his waist or his belt and he's got a cape blowing in the wind. And he looks confident and ready to go and save everybody? Well that's what most people would probably think and draw if your client simply said to you; I want you to create a superhero. But knowing more about it's background, might very well change how you draw it. Now let me give you a different description, a little bit more, more detail this time. This superhero is dark and brooding. He will never kill anybody but he will fight crime relentlessly because he doesn't want what happened in his past, to happen to anyone else. He is a crime fighter who is outside of the law, who is running from the law, even though he's helping the police. I bet you see a different character now. Someone who's dressed probably in black and probably lives in a cave and probably only responds to a signal, when the Police Commissioner calls him. So you're probably thinking Batman right now because now we have a little bit more information. So that bright and cheery character no longer applies because Superman is a way different character than Batman. Even though they're doing the same thing. The same thing can hold true for Star Wars if you think about it. Now when Star Wars first comes on, the very first movie, which, well, depends on how you old you are. When I was little, the first one was the fourth one, which is kind of crazy, A New Hope. But you know, when, when the ship first seen, Princess Leia's trying to escape the, you know, the Star Destroyer and the halls are white. Alright. And then all of a sudden we see smoke and we see this guy, dressed completely in black, who's taller than everybody. Right away, we know that this must be the bad guy. Now of course, bad guys don't have to wear black but the stark contrast that Darth Vader has against those white walls and even the white uniforms of the Storm Troopers, it's quite clear, that this guy's in charge. He's mad, he's dangerous and he wants a ham sandwich right now. So if I were to explain that to you, you would be able to create that character. And let's go ahead and see if we can describe Darth Vader, if, if you were an, the artist who created him. Alright. This is a person who started out as a good kid but had a lot of issues and someone twisted him and molded him and turned him into the most powerful, the biggest, baddest Jedi ever. Alright. He's half metal, he's half human, he's half cyborg rather and he doesn't even have to use his Lightsaber if he doesn't want to, because he could just reach across the room with his hand and somehow choke you. That's how cool this dude is. So probably as a Concept Artist, you wouldn't want a person who's pretty imposing, he's pretty tall. Right. Somebody who was going to scare you as soon as he walks into the room, because you're looking up and you're like, please don't hit me. Alright. I'll get you a ham sandwich. The guy's wearing black, he might have a cloak to show, you know, power, to show royalty. He's regal, he's got a sense of style, he's really cool. You know, he's got awesome boots and once again, he's got, you know, he's, he depends on his life support system. He's half cyborg, so we might not even see his face, because he needs this mask to breathe. So I could give you as an Art Director all kinds of information that you can then create your sketches from. So that's really why knowing a little bit more about the character is pretty helpful. So I would really implore that you take some quality time to talk to your client and ask them, do you have any more information? Did you guys write a bio? Do you have, where, where does he live? What's his mood like? You know, what's his temperament? Where would he live? Get a little bit more information because for those hours that you're going to spend, while you're developing this character, can really go by more smoothly, if you have more information on him.

Tutorial Information

Course: Concept to 3D Art for the Game Designer
Author: Dwayne Ferguson
SKU: 34310
ISBN: 978-1-61866-036-7
Release Date: 2012-03-10
Duration: 8 hrs / 88 lessons
Work Files: Yes
Captions: No
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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