Reference is critical when you're working on, even an imaginary creature. Because we have an idea in our minds what things look like but oftentimes they're based on symbols. A good example of this is ask a young person to draw an eyeball. See how they draw it in something that looks kind of like this, this little icon here, as oppose to the real shape of an eye that looks like a sphere inside of an actual eye socket. So a lot of the times we draw, we draw bat wings based on what we think bat wings look like, especially when we're trying to draw something like a dragon. So don't be afraid to ever use reference. I'm going to hop over to Google real fast, Google Chrome and as you could see, when I'm doing stuff, I go to usually Google itself and I check the Images Tab here to find pictures that might help me out. In this instance, I did a search for Stone. There's no reason to fake what stone looks like when I can see it and I can really look at the characteristics of how stone actually looks in real life. I can see the weathering here, I can see the acid from the birds having their little fun and I can see that, the weathering doesn't carry down to a lot of the stones down here. So I can really study this and figure out how I can add that kind of thing to a statue or to a wall or even to a Golem creature. I also of course, always go to a website called Burning Well.org, which I mention in the resources section later on in this course. Burning Well.org is a royalty free repository where you can find all kinds of great stuff and use these things in any project for commercial purposes or for projects you want to do for yourself. So you could do a search for stone and then you can use these images. Once again, a great way to see what stone looks like as oppose to faking it. And what I also do is I also create a vast library of these resources to use in my projects. So as you could see here, I have a folder that says Stone, Fabric, Leather and so on. So when I'm in ZBrush and I'm starting my texturing, I can bring these into something called Spotlight in ZBrush and I can actually paint right through these textures to project them onto my mesh. So it's a really, really fast way of working and very accurate of course, because you're using the real deal. And anything can wind up being a texture resource, even a beat up bicycle seat. Once again, the birds, I don't know what's going on with those birds. So as you could see, we could see the scratches in it, we could see the diffuse lighting and how it's not really even. So it's a little worn here and you can see the real nice characteristics of leather as oppose to imagining what leather looks like. And as a bonus, it can also be used as skin. This could go a long way for the skin of dinosaur or an elephant as you could see. So you know, don't be afraid to grab that reference guys because trust me, people think that to this day and age, that it's cheating. You know, using resources to help you with a project is not cheating, because you're still using your creativity, your ideas and you're also using real world items that really exist to help you to take that fantasy character or creature to the next level.
| Course: | Concept to 3D Art for the Game Designer |
| Author: | Dwayne Ferguson |
| SKU: | 34310 |
| ISBN: | 978-1-61866-036-7 |
| Release Date: | 2012-03-10 |
| Duration: | 8 hrs / 88 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |