Interface / Room Tour / Render
Subtitles of the Movie
In this movie we'll take a look at Carrara's Render Room real briefly. I've constructed a simple little scene here with some of the stock models that come with Carrara, simply inserted a house into the scene and created a plane. We'll go over, in more detail, how to do this later on, but I wanted to show you some of the features right up front that you can use in Carrara very easily. You do not have to do a full blown render to see what's going on in your scene. Carrara does have a little shortcut over here called the Test Render that you can access by the keyboard shortcut X if you want to do that. I'll click on that little camera and my cursor turns into a crosshair and I can simply drag across a portion of my scene and we'll do a quick little spot render, so I can check up and see how my scene is progressing or how the lighting is affecting the scene. If you want to do a full render we'll go to the Render Room for something I want to point out before we get started because you may be asking, well, how do I set up my camera to have a certain format if I want, like a wide-screen format, or something more typical for web, like a YouTube movie. Part of it's done in the Render Room, but I'll show you something we need to engage first under the View Menu, it's called a Production Frame. There's one item right here that says Production Frame, and this gives you control over what the Production Frame does; we'll cover this in a later movie. What I'm interested in showing you is Show Production Frame, which is down at the bottom. This gives you this white box that shows you the actual Render Area that will be respected by the Render Room when you do a render. Same exact thing, and of course, we're looking through a camera. With this selected and highlighted you can see exactly what my scene looks like. I'm going to zoom in just a little bit here, maybe turn the camera just a little. We'll go over to the Render Room by clicking on the Filmstrip up here at the top. Again, you can get there also by going to Windows, Render Room, and there's a keyboard shortcut Ð on the Macintosh, Command-5, on the PC it should be Control-5. I'll choose that, and there is nothing here! Let me go ahead and expand our Properties Panel. You won't see anything in this area until you start rendering. The lower area, what is normally the Timeline and the Browser, has a different function in the Render Room. One is the current view; if I select Preview it's going to show me just a low resolution OpenGL preview of what is in my scene, so I can do a visual confirmation of what's there. The Batch Queue is something we'll look at in significantly more detail later on, and that is where you set Carrara up to render multiple files independently while you go to bed, go to dinner Ð it will work while you are not, so that's kind of a nice feature. In the Properties Panel we have some various things that we'll control. These will all be explained in more detail later on, but this is how you set the Size of the movie, special features of how good you want the movie to look, as I scroll through that there are some extra features here in terms of output. This is where you decide how large, and this relates right to the Production Frame, that little white box we had back in the Assembly Room, this is where you set up the actual pixel dimensions for that, the output formats, whether I want them in Pict, or Photoshop, or something like that. I can even designate in this point in time what Camera I want to render from, if I've got multiple cameras in my scene, and then finally, the last tab shows us some of the progress things, so as a render is going on, if it's a single render you can see how much time till it's done. If it's an animation you'll be able to say, oh, I'm on frame 557 or 2000 frames, looks like it's got another hour and a half to go before the render. So, these options are all displayed right here. To do a simple render of our scene I simply click the Render button and it quickly goes through and does a render that is respecting the actual little viewfinder box, or the Production Frame that we saw in the very opening of this movie. So, there's your quick tour of the Render Room. Let's go ahead and take a look at our Browser Content Manager in our next movie.
Tutorial Information
| Course: | Carrara 7 Pro |
| Author: | Mark Bremmer |
| SKU: | 34029 |
| ISBN: | 1-935320-65-3 |
| Release Date: | 2009-09-03 |
| Duration: | 15 hrs / 159 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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