Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below.
Using the Shape and Tube Lights
Using the Anything Glows Light
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Introducing the Spline Modeler
Working with Extrusion Presets
Spline Modeler Tips and Tricks
Introducing the Vertex Modeler
Extruding/ Sweeping/ Lathing Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks
Introducing the Meta-Ball Modeler
Working with Meta-Ball Primitives
Meta-Ball Model Tips and Tricks
Creating Intricate Shapes (AI Files)
Modeling with Boolean Operations
Introducing the Shader Browser
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Choosing an Export File Format
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Setting Up and Rendering a QTVR Movie
Editing Animations Post Render
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