Carrara Studio 3 Tutorials
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Carrara Studio 3
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Course Description
Carrara Studio 3 offers a complete solution for 3D modeling, animation and rendering. Available for Macintosh and Windows, Carrara Studio 3 combines the features and tools that creative professionals, educators, students and serious hobbyists find most appealing. In this Virtual Training Company tutorial, author and expert 3D animator Doug Sahlin teaches fundamentals for creating 3D scenes, modeling objects, and animations using keyframes, physics, and bones. Later chapters will teach more advanced features and concepts. To being learning today, simply click on one of the links below.
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Introducing Carrara
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| Welcome to Carrara | (03:10) | ||
| What's New in Carrara 3? | (03:10) | ||
| Navigating in 3D Space | (03:45) | ||
| Introducing the Interface | (04:40) | ||
| Introducing the Rooms | (05:16) | ||
| Exploring the Workflow | (06:28) | ||
| Creating Images | (04:13) | ||
| Creating Animations | (03:29) | ||
| Planning Your Project | (02:48) | ||
| Exploring The New Scene Wizard | (02:35) | ||
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Navigating the Workspace
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| Exploring the Interface | (04:44) | ||
| Customizing the Workspace | (01:51) | ||
| Using Primitive Objects | (02:23) | ||
| Creating Text Objects | (01:44) | ||
| Importing 3D Models | (02:39) | ||
| Using the Properties Tray | (04:26) | ||
| Using the Sequencer Tray | (03:50) | ||
| Using the Browser Tray | (03:40) | ||
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Managing Scene Elements
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| Using Carrara's Color Pickers pt. 1 | (03:40) | ||
| Using Carrara's Color Pickers pt. 2 | (03:40) | ||
| Setting Up a Scene pt. 1 | (03:45) | ||
| Setting Up a Scene pt. 2 | (04:55) | ||
| Moving Scene Elements | (02:38) | ||
| Scaling Scene Elements | (02:54) | ||
| Rotating Scene Elements | (03:11) | ||
| Aligning Scene Objects | (03:20) | ||
| Distributing and Spacing Objects | (02:08) | ||
| Changing Your Viewpoint | (03:10) | ||
| Working with Multiple Views | (03:13) | ||
| Changing Preview Quality | (02:39) | ||
| Modifying the Working Box | (04:16) | ||
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Using the Cameras
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| Using the Director's Camera | (04:16) | ||
| Using the Conical Camera | (04:34) | ||
| Saving Camera Positions | (02:45) | ||
| Using the Isometric Camera | (02:10) | ||
| Using the Spherical Camera | (02:58) | ||
| Using Multiple Cameras | (03:05) | ||
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Lighting Your Scene
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| Setting Up Scene Lighting | (04:29) | ||
| Setting Light Properties | (03:50) | ||
| Aiming Lights | (04:43) | ||
| Using the Bulb Light | (03:47) | ||
| Using the Spot Light | (03:58) | ||
| Using the Distant Light | (04:23) | ||
| Using the Shape and Tube Lights | (04:45) | ||
| Using the Anything Glows Light | (02:33) | ||
| Using Global Illumination | (05:49) | ||
| Creating Special Lighting Effects pt. 1 | (04:27) | ||
| Creating Special Lighting Effects pt. 2 | (05:33) | ||
| Creating Special Lighting Effects pt. 3 | (05:30) | ||
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Modeling with Modifiers
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| Using Modifiers | (02:39) | ||
| Distorting Objects | (03:30) | ||
| Using Complex Deformers pt. 1 | (02:30) | ||
| Using Complex Deformers pt. 2 | (04:45) | ||
| Using Basic Deformers | (04:11) | ||
| Modeling with Multiple Modifiers | (03:36) | ||
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Using the Spline Modeler
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| Introducing the Spline Modeler | (06:17) | ||
| Creating Shapes | (05:37) | ||
| Choosing Extrusion Settings | (03:51) | ||
| Working with Cross Sections | (05:14) | ||
| Working with Extrusion Presets | (02:46) | ||
| Creating a Wineglass | (04:23) | ||
| Working with Multiple Shapes | (03:14) | ||
| Beveling a Shape | (02:57) | ||
| Spline Modeler Tips and Tricks | (07:17) | ||
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Using the Vertex Modeler
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| Introducing the Vertex Modeler | (03:41) | ||
| Creating Vertex Objects | (04:17) | ||
| Using the Polyline tool | (05:11) | ||
| Extruding/ Sweeping/ Lathing Vertex Objects | (04:03) | ||
| Lofting Vertex Objects | (03:49) | ||
| Boolean Modeling | (03:27) | ||
| Modeling Vertex Objects | (03:26) | ||
| Other Vertex Modeling Techniques | (04:15) | ||
| Vertex Modeler Tips and Tricks | (03:20) | ||
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Using the Meta-Ball Modeler
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| Introducing the Meta-Ball Modeler | (02:26) | ||
| Working with Meta-Ball Primitives | (05:52) | ||
| Creating a Meta-Ball Model | (07:26) | ||
| Meta-Ball Model Tips and Tricks | (05:05) | ||
| Four Element Shaders | (04:41) | ||
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Creating Terrains
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| Creating Terrain Objects | (02:26) | ||
| Introducing the Terrain Modeler | (03:04) | ||
| Generating a Terrain | (04:51) | ||
| Modifying a Terrain | (02:57) | ||
| Creating Trees | (03:01) | ||
| Creating Bodies of Water | (02:55) | ||
| Modeling with Grayscale Maps | (03:40) | ||
| Generating a Sky | (04:36) | ||
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Advanced Modeling Techniques
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| Creating Intricate Shapes (AI Files) | (03:28) | ||
| Modeling with Multiple Shapes | (02:19) | ||
| Modeling with Boolean Operations | (05:01) | ||
| Converting a Model | (03:16) | ||
| Spinning Wheel Spokes | (01:22) | ||
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Texturing Your Models
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| Introducing the Shader Browser | (03:42) | ||
| Working with Preset Shaders | (03:19) | ||
| Working with Master Shaders | (02:14) | ||
| Editing Object Shaders | (04:50) | ||
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Creating Custom Shaders
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| Introducing the Texture Room | (03:21) | ||
| Working with Shader Components pt. 1 | (04:03) | ||
| Working with Shader Components pt. 2 | (02:53) | ||
| Combining Components with Operators | (04:32) | ||
| Using the Natural Functions | (08:13) | ||
| Using the Pattern Functions | (05:33) | ||
| Using the Smart Pack pt. 1 | (03:44) | ||
| Using the Smart Pack pt. 2 | (06:30) | ||
| Exploring the Shader Channels pt. 1 | (05:35) | ||
| Exploring the Shader Channels pt. 2 | (05:27) | ||
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Using Shader Layers
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| Adding Shader Layers | (03:19) | ||
| Adding Surface Relief | (03:41) | ||
| Applying Labels to Objects | (03:39) | ||
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Advanced Shading Techniques
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| Understanding Mapping Modes | (03:27) | ||
| Working with Texture Maps | (04:28) | ||
| Using Multi-Channel Mixers | (03:57) | ||
| Creating Realistic Shaders | (05:15) | ||
| Creating Textures with Video Files | (02:59) | ||
| Creating Marble | (04:50) | ||
| Creating Glass | (04:25) | ||
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Adding Special Effects
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| Creating Fire | (04:10) | ||
| Simulating Fog | (02:30) | ||
| Creating Clouds | (03:19) | ||
| Creating Fountains | (03:27) | ||
| Generating Particles pt. 1 | (04:43) | ||
| Generating Particles pt. 2 | (06:22) | ||
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Animating a Scene
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| Understanding Animation | (03:16) | ||
| Animating with Keyframes | (07:23) | ||
| Using Tweeners pt. 1 | (03:34) | ||
| Using Tweeners pt. 2 | (06:27) | ||
| Animating with Motion Paths | (05:41) | ||
| Animating with Physics pt. 1 | (05:11) | ||
| Animating with Physics pt. 2 | (05:14) | ||
| Animating with Modifiers | (02:46) | ||
| Using Object Behaviors | (04:14) | ||
| Animating with the Storyboard Room | (02:57) | ||
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Character Animation
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| Using Motion Constraints | (05:37) | ||
| Creating an IK Chain | (02:54) | ||
| Animation with Bones | (06:04) | ||
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Rendering a Scene
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| Choosing a Render Engine | (06:56) | ||
| Choosing an Export File Format | (05:06) | ||
| Setting Up the Render | (06:24) | ||
| Optimizing a Render | (02:13) | ||
| Rendering and Exporting the Scene | (03:00) | ||
| Rendering and Exporting an Animation | (04:20) | ||
| Setting Up and Rendering a QTVR Movie | (04:41) | ||
| Batch Rendering | (04:06) | ||
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Using Carrara with Other Software
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| Exporting Models | (03:43) | ||
| Post Render Editing | (03:12) | ||
| Editing Animations Post Render | (04:19) | ||
| Carrara Plug-Ins | (02:35) | ||
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Conclusion
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| Carrara Internet Resources | (03:22) | ||
| Where to go from Here? | (01:30) | ||
Course Information
| Course: | Carrara Studio 3 |
| Author: | Doug Sahlin |
| SKU: | 33471 |
| ISBN: | 1932072675 |
| Release Date: | 2004-03-04 |
| Duration: | 10 hrs / 148 tutorials |
| Captions: | No |
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