Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application. To start today, just click on one of the movie topics below.
Using the Shape and Tube Lights
Using the Anything Glows Light
Creating Special Lighting Effects (1)
Creating Special Lighting Effects (2)
Creating Special Lighting Effects (3)
Introducing the Spline Modeler
Working with Extrusion Presets
Spline Modeler Tips and Tricks
Introducing the Vertex Modeler
Extruding/ Sweeping/ Lathing Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks
Introducing the Metaball Modeler
Working with Metaball Primitives
Metaball Modeler Tips and Tricks
Introducing the Terrain Modeler
Terrain Modeling Tips and Tricks
Advanced Spline Modeling Techniques
Modeling with Boolean Operations
Advanced Vertex Modeling Techniques
Modeling a Characters Face (1)
Modeling a Characters Face (2)
Introducing the Shader Browser
Working with Shader Components (1)
Working with Shader Components (2)
Combining Components with Operators
Using the Four Elements Shaders
Exploring the Shader Channels (1)
Exploring the Shader Channels (2)
Character Animation Techniques
Choosing an Export File Format
Rendering and Exporting the Scene
Rendering and Exporting the Animation
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