Carrara 6 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this powerful software allows for figure posing, modeling, landscape design, physics, animation and rendering - all within a single application. In this VTC course, noted expert and 3D animator Mark Bremmer, will help users quickly become familiar with the software’s working methods using common terms and a friendly, matter-of-fact format. He will then move on to teach basics of scene creation and best methods for 3D design within Carrara. Finally, he will lead Carrara users into the more robust features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and much more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work Files are included. To begin learning Carrara 6 Pro today, simply click on one of the movie links.
Introduction / Terminology / Scope
Using Cameras For Navigating Your 3D Space
Navigating With Track / Dolly / Pan / Bank Tools
Advanced Motion Paths For Camera Movement
Using the Universal Manipulator
Exploring the Scene Wizard and Browser
Creating Your Own Carrara Library of Objects
Grouping / Nesting and Hotpoints
Aligning / Duplicating / Distributing and Spacing Objects
Using the Anything Glows Light
Using the Shape and Tube Light
Advanced Special Lighting Effects
Advanced HDRI and IBL lighting pt. 1
Advanced HDRI and IBL lighting pt. 2
Advanced Importing From Drawing Programs
Extrusion Methods pt. 2 (with Compounds)
Tool Integration / Creasing / Smoothing
Linking / Polygon Tool / Tesselate and Add Tool
Subdivision Smoothing and Soft Selection
Symmetry Change and Drawing Plane
Gordon / Coons / Ruled and Double
Advanced Displacement Painting pt. 1
Advanced Displacement Painting pt. 2
Using the Metaball Modeler pt. 1
Using the Metaball Modeler pt. 2
Introduction to Terrain Objects
Creating and Modifying a Terrain
Advanced Symmetry and Hair Groups
Advanced Resets Styling Drapes
Advanced PostDrape Styling pt. 1
Advanced PostDrape Styling pt. 2
Shader Tree and Basic Shader Functions
Using the Shader Tree and Applying Shaders
Texture Maps / Reference Shader
Shader Domains and Layer Lists Domains pt. 1
Transparency with Absorbtion pt 1
Transparency with Absorbtion pt. 2
Advanced Complex Shader Development
Advanced Animated Displacement Mapping pt. 1
Advanced Animated Displacement Mapping pt. 2
Advanced Refraction and Reflection pt. 1
Advanced Refraction and Reflection pt. 2
Advanced The Terrain Shader pt. 1
Advanced The Terrain Shader pt. 2
Advanced Shader Plug-ins pt. 1
Advanced Shader Plug-ins pt. 2
Advanced Timeline Graph Editor
Advanced Camera Animation and Effects
Best-methods For Rendering pt. 1
Best-methods For Rendering pt. 2
Rendering With Global Illumination
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