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Carrara 5 is an easy-to-use but extremely powerful 3D application for both PC and Macintosh/MacIntel. Able to produce high resolution, lithography quality art to animated movies complete with particle effects, Carrara is one of the most universal 3D toolsets for any studio or work environment. This simple to follow how-to course functions on two levels: 1) Introduces someone new to Carrara software to the ins and outs of 3D content creation with this amazing tool, and 2) Demonstrates advanced capabilities for more experienced users - building on top of fundamentals. Work files are made available, so users can successfully explore and discover the secrets of working with Carrara! To begin learning Carrara 5 today, simply click on one of the movie links.
Using Cameras For Navigating Your 3D Space
Navigating With Track/Dolly/Pan/Bank Tools
Advanced - Motion Paths For Camera Movement
Using the Universal Manipulator
Advanced - Creating Your Own Plants pt. 1
Advanced - Creating Your Own Plants pt. 2
Exploring the Scene Wizard & Browser
Creating Your Own Carrara Library of Objects
Best-methods For Scene Management
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Anything Glows Light
Advanced - Special Lighting Effects
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Tool Integration/Creasing/Smoothing
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Introduction to Terrain Objects
Creating & Modifying a Terrain
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Advanced - Terrain Shader Continued
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Creating & Using Morph Targets
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering
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