Carrara 4 keeps professional designers ahead of the curve by offering superior performance capabilities and a prodigious toolset that seamlessly integrates into any workflow. Carrara 4 also makes it easy for the beginner because of its unique organization of rooms within the interface, providing an immediate disposal of tools (whether it’s modeling, texturing or rendering). Carrara 4 Pro also comes pre-loaded with essential plug-ins, TransPoser™ and CADstyle™, as well as Amapi Designer 7, a fully functional version of the versatile modeling package from Eovia. VTC author, Doug Sahlin, shows users how to create 3D scenes for publishing to the Web or print, design textures for modelers, create shapes using modelers, add special effects, animate a scene, and much more. Available for both Mac and PC, Carrara 4 is essential for the graphic designer, 3D artist, or hobbyist looking to take their creativity to the next level. To begin learning today, simply click on one of the Carrara Pro 4 lessons.
Using the Shape and Tube Lights
Using the Anything Glows Light
Creating Special Lighting Effects pt. 1
Creating Special Lighting Effects pt. 2
Creating Special Lighting Effects pt. 3
Introducing the Spline Modeler
Working with Extrusion Presets
Spline Modeler Tips and Tricks
Introducing the Vertex Modeler
Extruding/Sweeping/Lathing Vertex Objects pt. 1
Extruding/Sweeping/Lathing Vertex Objects pt. 2
Other Vertex Modeling Techniques pt. 1
Other Vertex Modeling Techniques pt. 2
Vertex Modeler Tips and Tricks
Introducing the Meta-Ball Modeler
Working with Meta-Ball Primitives
Creating a Meta-Ball Model pt. 1
Creating a Meta-Ball Model pt. 2
Meta-Ball Model Tips and Tricks
Introducing the Shader Browser
Working with Shader Components pt. 1
Working with Shader Components pt. 2
Combining Components with Operators
Using the Pattern Functions pt. 1
Using the Pattern Functions pt. 2
Exploring Other Shader Components pt. 1
Exploring Other Shader Components pt. 2
Exploring the Shader Channels pt. 1
Exploring the Shader Channels pt. 2
Animating with Motion Paths pt. 1
Animating with Motion Paths pt. 2
Animating with the Storyboard Room
Using Motion Constraints pt. 1
Using Motion Constraints pt. 2
Choosing a Render Engine pt. 1
Choosing a Render Engine pt. 2
Choosing an Export File Format
Setting Up and Optimizing the Render
Rendering and Exporting the Scene
Rendering and Exporting an Animation
Editing Animations Post Render
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