The Interface / Workspace
Subtitles of the Movie
In many applications, the workspace that you're dealing with is literally your interface, where your tools are located and how you set up your tools so that they're on the side of the screen and the locations that you prefer to work with. In Combustion, this is true. But it's also true that a workspace means something different. A workspace in Combustion is a pre-composited file that someone else can open up and then manipulate and make changes, but many of the other properties that you've added remain the same. A good example of this is if you decided to create a particle for something. Let's say you did a tornado scene and you have tornadoes spinning all over the place and you save this file as a Workspace by choosing File, Save Workspace or Save Workspace As and then you give it to someone else to work with. Once you save it as a Workspace, all of the parameters that you set in your scene are able to be opened up as you created them, which gives someone complete control over making changes to it. So let's say that when you're in, you create a tornado using pictures such as rocks and debris and, you know, what ever you want to put to create your own particles and stuff. The other person can then open that up and replace those rocks with kittens and replace the debris with plastic cups. Or pencils. Or whatever. And then they have their own tornado based on the parameters that you set. So they wouldn't have to change anything else but whatever it is that they'd like to change. The same holds true for text. You could create a text file, have it fade in and out, rotate, break apart and then save it as a Workspace. So the other person can then open that Workspace and then change the text that is breaking apart. So if yours said have a great day, yours could say have a great weekend and all of the special effects that you applied will be applied to their version. So that is what a Workspace is when it comes to Combustion. And I really wanted to bring that up because it can be quite confusing because, as I said before, the Workspace is simply your interface nine times out of ten. So when you open up Microsoft Word or you open up Flash or Photoshop, some people might want their tools on this side while others want it over here and you might now want to see all these menus and all that kind of stuff. So you pretty much build your own Workspace. So in Combustion, that holds true because you can tear off your handles and place them where you like them, so you could work like this if you want to or you can take this and put it up there and do this kind of stuff and that's an example of a Workspace. But also, don't forget. You can go up here and save a file so someone else can open it and then make changes but keep all of the special effect and animation that you applied on their end.
Tutorial Information
| Course: | Autodesk Combustion 2008 |
| Author: | Dwayne Ferguson |
| SKU: | 33903 |
| ISBN: | 1-934743-90-9 |
| Release Date: | 2008-09-08 |
| Duration: | 9 hrs / 121 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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