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Autodesk Combustion 2008 Tutorials

Compositing & Keying / Capsules




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Whenever you're working with a group of people or you're working on a composite that's going to have a lot of different operators, you might want to use something called a Capsule to streamline and simplify the process. And capsules are really good because they allow you to combine more than one operator, such as special effects into a user interface that controls the effect very easily with sliders. So let's go ahead and see how this works. Let's go ahead and create a brand new composite and I'm going to just click OK and leave everything at the defaults here and I also want to bring in some footage. So I'm going to import from the Crunch Folder that you also have, Crunch the shark. Go ahead and click OK and I'm going to scale him down a little bit like so. Now, this is my mascot from my company, so let's make believe that I'm animating him and I want to make sure that everyone in the company uses the same exact tools to give the shark the feeling of being under water. So I'm going to add a couple of distortion special effects to him. So I'm going to go to my workspace and I'm going to right click on Crunch and I'm going to add two operators. So I'm going to go to the Distortion Category. I'll add a Ripple and I'm going to go back to Crunch and add another operator from Distort which will be the Spherize. So instead of having to go to each of these controls every single time individually, I'm going to turn them into a capsule so I can get to both sliders in one interface. So what I'm going to do now is I'm going to go to my Viewport. I'm going to right click and go to Schematic View. As you see here, here's the ripple and here's the spherize. They're both separate operators so in order to combine them, I'm going to click and drag out a boundary like so and they're both light gray so I know they're selected and then I'm going to right click and choose from the list here Encapsulate. Both of the operators are now one operator. So I'll move that up a little bit and so we can focus on this. This is our operator called a Capsule and it contains within it the tools we need to make everybody's life pretty easy. It's also in our workspace under Capsule. I'll twirl it down and you see we have Crunch in there and we have the internals which contain our effects. So how do we actually work with the capsule? Once again, let me move everybody out of the way. I'll double click on the Capsule and now we have a Capsule Controls Panel that appears. We can right some information if we want to in this field. We can look at the inputs that we have and write more controls or notes to people and we can name those inputs. We can also go to the controllers and this is really the cool part here. If you look in the Channel Pick Tab, we see that each of our operators has a parameter that will allow us to change its effect on our composite, which is Crunch here. So what can we do? Well, I can click on the amount, which is the parameter that we can change, and I can make a slider from it by clicking Clone and Link. Now in the controls we have the amounts of the parameter and we also have the ability to do the same thing's amplitude. So I click on Amplitude and I can Clone and Link that as well. So we have amount and amplitude available to us. When I go back to Basics, look how cool that is. I have the amount and amplitude; both of the parameters in one handy spot and look up here. As I use the sliders, I can change the effect very easily because the sliders are available to me in one capsule instead of having to go to each control individually. Now, if I want to ever edit this capsule, all I have to do is right click on it and choose Edit Capsule and I can see that I have my controls again, so here's my ripple, here's my spherize and I can make whatever changes I like and when I want to encapsulate again, I'm going to double click where it says Capsule. See that? And now we have our capsule back. So once again, everything is now contained in one fell swoop of controls instead of having to go to each individual one and work with their controls individually. It's a really big timesaver in a production workflow. You can also save a capsule so that you can give it to someone else. You can right click on your capsule, you can choose Save Capsule and save it wherever you'd like and of course vice-versa is true as well. If someone gives you a capsule, all you have to do is right click and then you can then bring in a capsule if you want to as well. So all you have to do is find a capsule and then you can bring it into your workflow. So you can go to Add Operator, we can go to the Capsule Category, Browse Capsules, find the capsule that you like and bring it into Combustion. So experiment with the capsules and see what kinds of cool little shortcuts and sliders you can come up with using this nice feature.

Tutorial Information

Course: Autodesk Combustion 2008
Author: Dwayne Ferguson
SKU: 33903
ISBN: 1-934743-90-9
Release Date: 2008-09-08
Duration: 9 hrs / 121 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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