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Autodesk Combustion 2008 Tutorials

Audio / Link Audio




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In this composite, I have two different things. I have some video and when I scrub the playhead here you see I have video playing and if you look in the Audio Tab, I have some sound here. Let's talk about what linking means in Combustion. I'm going to go to the Timeline and when we look at the Timeline, we see that we have the trailer, which is right here and we also have the audio which is indicated by the WAV form. If I click and move the trailer, the audio does not move along with it and that can be problematic when I'm trying to do some edits and I need to have a particular song stay with the footage. So that if I move it, the sound moves with it no matter where I put it. So we have to link this footage to the audio. So I'm going to return to the Audio Tab and I'm going to bring your attention to the Link To Button and also to where it says Link To here. Currently it says None. So I'm going to click Link To and then I have to pick which piece of footage the audio should be attached or linked to. So what I'll do is I'll click on the trailer here, click OK and now when I look into the Link To Section, it says Link To Footage Kid Trailer. I'm going to return to the Timeline and let's see what happens now when I move the trailer. So I'll click on it and I'll drag it. This time the audio goes along for the ride. Once again, this can have its advantages when you want to make sure certain sounds stay with your footage. To give you an example of this, let's say you have a giant monster like Godzilla and as he's walking through the city, you want to make sure you hear the stomps of his feet and that really cool sound he makes. And no, I'm not going to do it for you. I do that sound but I'm not going to do it. Anyway, you want to link that so you decide to put another piece of footage in front of it with some, like, F-15s flying overhead and firing at Godzilla. So you decide to move this over and then cut to that scene. Without linking the audio, we have to move everything individually and that can take a lot of time. So that's really why you want to link the audio to footage. Now let's talk about how to unlink it. Just in case you decide that you really don't want it there. Well, two things you can do. If you decide to use a different audio file altogether, don't forget you can always click Unload to clear this out and bring in another audio file. Or you can click the Link To Button yet again and this time instead of choosing some footage, you'll click where it says None down here on the bottom left-hand corner. So I'll click None and then I can confirm that it says Link To None and now when I go back to my Timeline, I can move the footage and the audio stays put. Now, the advantage to doing it this way is that you can decide which parts of the footage you want to play with what parts of audio. So you can do some, like, music videos and that kind of thing where your song is going to remain constant but the footage isn't. So you can do different cuts, different shots and that kind of thing.

Tutorial Information

Course: Autodesk Combustion 2008
Author: Dwayne Ferguson
SKU: 33903
ISBN: 1-934743-90-9
Release Date: 2008-09-08
Duration: 9 hrs / 121 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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