Creating Your Viewports / Using Your UCS
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Now, it may be that you want to use your UCS at this angle in your viewport here so double click inside the viewport to make it active. Now, what you can see there is a UCS at the moment that ties in with your house there. It all lines in. Can you see that? And that may be that you want to rotate that UCS. Now, you can do that in your drawing quite happily. What we can do there is we can actually type UCS and press Enter and we can specify the origin of the UCS itself. So what we can do here is go back to our model and take a line that is 45 degrees off of the house itself. We want the UCS to be horizontal in our viewport here. It's not at the moment so how do we change that? Right. Let's just hit Escape a couple of times, let's just deactivate our viewport by double clicking. We've rotated it 45 degrees in that viewport. Let's go to the model. We've got a known point. Let's use this corner here of the house. All I need to do is go to the Home Tab and draw a line. Now, if I go to my polar here and right click and set it to 45, mine is already, so that's 45 degrees. If I click there and draw a line from that corner, notice as I come out from that corner, what'll happen is I'll actually get a line coming out at 45 degrees. Can you see that there? I'll just right click and undo that and actually hit Escape there. That layer is not that helpful. It's too dark. I can put this on any layer. Let's use 0 for now. So I draw a line, endpoint snap and as I come out, can you see it locks to a 45 degree tracking line there; 315 degrees is what we want, that one there so just draw a line any length, click again and there's our line, Enter to finish. Now, if I go back to the GA Plan like so, I've got that line there. Horizontal now, isn't it? Remember we rotated 45 here so there's 45 degrees there between the house and the horizontal line. Double click inside the viewport and what I'll do now is I'll type UCS and we need to specify the origin of the UCS first. I'm going to use that endpoint snap there of the line so I click. A point on the X Axis, I want to it at that endpoint there, click and there we are. A point on the XY Plane, anywhere on the XY Plane. Well, the XY Plane is the flat plane so I'm just going to press Enter there for accept. Now, I've rotated my UCS so it's nice and flat and level in the viewport. If I double click outside the viewport now to deactivate and go back to model, you'll notice my UCS is still the same. So the UCS is only changed in the GA Plan. Can you see that? So if I double click in there, it's horizontal so that I can place things like text horizontally here if I need to or anything else, maybe dimensions possibly but when I go back into the model, you'll notice the UCS hasn't changed. It's clever stuff, isn't it? Very useful. So everything's still horizontal here in the model while I'm designing and the GA Plan, even though I've done a D View and Twist in the viewport, the UCS is horizontal. I can easily restore that there by typing UCS Enter and if I type W for World, it goes back to the original setting, which is the setting we have here in the model where it's set to the World UCS where everything is at right angles to each other. So you can utilize your UCS in your viewports as well just by creating that little line there. So notice the UCS at the World there even though we've done D View and Twist. Clever stuff; just quick and easy if you know how.
Tutorial Information
| Course: | Autodesk AutoCAD 2011 for Architects |
| Author: | Shaun Bryant |
| SKU: | 34134 |
| ISBN: | 1-936334-33-X |
| Release Date: | 2010-06-22 |
| Duration: | 8.5 hrs / 109 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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