The Command Panel is exactly what it sounds like. It's where you're going to do most of your stuff in 3D Studio Max from the creation of objects to the modification of those objects, parroting, working with utilities, you're display and more. It lives right here on the right-hand side of our interface and what we're going to do is talk about the tools that we're going to use the most often. Now you see this little sphere that's pushed in here? This always brings you to the geometry section and in the geometry section you're going to create your primitive objects, your boxes and that kind of stuff as well as other objects like compound objects, particle systems you know and that kind of thing. Now over here we have the Modify. Now typically the workflow goes like this. I create an object and after I determine the, the segments or whatever I need I can go ahead and then modify that object in some fashion. And I can go to the Modifier List and I can add all kinds of things to it like a Bend Deformer and that kind of stuff. So once I come into my Modification Area as you see here. Now I don't worry I'll talk more about Modifiers later on. As you could see it's already cool. Alright. So you create an object and if you wish you can modify a set object. Then you can go to Hierarchy. Hierarchy is simply a way of creating joints and links for your objects. So let's say you're creating a robotic arm. So you can determine from what point it swivels and the joints that connect one thing to another so that your robot arm can work like a robot arm would work in real life. It's also where you would apply your inverse cinematics so that you can control your cartoon characters. We have our Motion Panel which is right next to this and this is where you will create and deal with your controllers for your animated characters. So you can choose trajectories, controllers, position, scale and all that kinds of great stuff as well. Next is Displays and this is going to control things that you don't want to see for example. You might want to choose to hide certain things and you can choose by category. So I can hide my geometry and I can click on it to bring it back. If I have shapes I can hide those, lights and what this really allows you to do is work in a nice and neat and controlled environment. So that if you have let's say a scene of a city and you have your lights and you have your geometry and you have all your helpers and all these things here. And you simply want to grab a camera and it's almost impossible because you can't quite click on it, you go ahead and hide the geometry temporarily. Click on your camera, bring it back, that kind of stuff. Next we have Utilities. Utilities are going to be where you find a wide variety of utility programs. So if you want to measure things for example you can measure objects. You can deal with your motion capture here, you can work with camera matching, your asset browser, all kinds of stuff in here. And even Max Script.
| Course: | Autodesk 3ds Max 2013 |
| Author: | Dwayne Ferguson |
| SKU: | 34400 |
| ISBN: | 978-1-61866-084-8 |
| Release Date: | 2013-01-08 |
| Duration: | 7.5 hrs / 91 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |