You may have heard the term Box Modeling and you might be thinking to yourself well are we making a box? Well typically what you're doing is you're taking a box like this and through lots of subdivision and beveling and extruding you wind up creating a more complicated shape. For example, you can make a character out of a simple box. You can make a shark out of this, a building, a castle wall. So let's go ahead and just explore just very quickly and very, in on a basic level how we can do some box modeling. So as you see I have a regular box selected and it's, it's still selected and what I'm going to do is go to the Parameters and I'm going to add segments. Think of segments as taking a knife and dividing this object. As you see we can do segments lengthwise, widthwise and height wise. So let's say I add four segments, hit the Tab key, you now see we have four slices that go all the way through this object. And I'll just go ahead and show you that, go ahead and rotate. Alright. I'll tumble around and you can see that we have four slices. I'll add four along the width as well. Once again I hit Tab and why not, we'll do some on the height, we'll do four just to make it simple. Now what I could do is I can zoom in and I can right-click on my object and I can convert to something like an editable poly and when I do that what I can do is choose Polygon Mode. Or I can go over here and choose Polygon and then I can click and I can hold down Control and skip some of these guys. So I'm holding down the Control key and now that I have these selected I can right-click on them and let's say I bevel them. So with Bevel selected I click and I could drag up and with the mouse still pressed down, I let go of the mouse button and I move in or out. Then I right-click over here and now I've dropped that tool. So let's say that I want to make a castle wall or some other object or a spaceship. Really that's how you do it. You choose some faces or polygons. Alright. And then you can extrude, bevel or whatever you need to, to those selected objects. So let's say I want to create maybe a, a gatehouse for a castle. So I'll just go ahead and drag select, I can drag select if I want to or I can just once again hold down either Control or Shift key to grab a bunch of rings or whatever I need to do. So Control or Shift to grab however many you need. I have these four selected, I'll right-click again, I'll bevel and I'll just pull those out. Alright. I'll right-click to turn that off and once again I am slowly but surely turning this into something that was simply a regular box before. At that point of course I can tweak. So I can go to my Edge Mode for example and I can grab an edge, hit the W key on my keyboard to move and I can just move this edge to change the shape of it a little bit. So that maybe one side of the roof is a little slanted like so. I could then go to the Points Mode and I can grab some points and you know do that kind of stuff. So you can create very complicated shapes from a lowly humble box. It just takes a little thought and as I mentioned elsewhere in course, knowing what mode you might want to be in to perform the tasks that you need. So if you're going to do a lot of stuff at one time you might want to stick to Polygon Mode so you can just grab that polygon or more polygons. And then when you want to go to a more refined level of changing your model you can go to the points or even to the edges. So that is a, a quick explanation of what box modeling is. Every time you see a model whether if it's a cartoon character like Shrek or Optimus Prime in Transformers or a television set, a building 9 times out of 10 it starts off with a simple box or another type of primitive. Sometimes people even go even further and draw each one of these guys individually for complete control. So once again that's a look at box modeling.
| Course: | Autodesk 3ds Max 2013 |
| Author: | Dwayne Ferguson |
| SKU: | 34400 |
| ISBN: | 978-1-61866-084-8 |
| Release Date: | 2013-01-08 |
| Duration: | 7.5 hrs / 91 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |