There is another hidden set of tools, well you might have it your on interface but I collapsed mine because it takes up so much room called Graphite Modeling Tools. And you'll find them inside of your tools up here. So once again because I record at a small screen size you might see yours over here somewhere. So I'm going to go ahead and click on my Graphite Modeling Tools which then opens this ribbon. As you could see here I have several components and when you hover your mouse over them it tells you what this particular one does. So we have Freeform, we have Selection and we have Object Paint and Polygon Modeling. Now what I'm going to do is I'm going to click here and it's going to slide down the tools. Now everything is ghosted out because in Max like every other application for the most part, the application has to know what it is you want to do something to. So I'm going to go ahead and click on some geometry here and all of a sudden now we have some options. So let me go ahead and just move this down a little bit. I'll click on this roof again and now I can go ahead and choose for example to work in Vertex Mode. Click on my Vertices and you see my vertices light up along the edges here. I can click and I can go ahead and move those vertices. Just another set of tools available to you. Alright. I can also choose to work in Edge Mode which now I can grab my edges, move those guys around. I can work with my borders, I can work in Polygon Mode and I can work in Element Mode. So you have all of these different things that you can do and it makes your life a lot easier. For example, you can cut the geometry, you can work with your loops because loops are very important when you're doing characters. For example, they're called Edge Loops. Best way to explain it is you know look at your eyeball or look at your eye socket and if you have the geometry like all messed up, it's going to be hard to animate that. So by modifying those loops you can create a nice ring that goes around the eye geometry so it's easier to animate naturally. So there's lots of different tools in here to play around with, as you could see here. So I can click on Edges and when I hover my mouse over here I can do certain things to these particular pieces of geometry. So I can work with edges, I can work with loops I can connect and disconnect loops. I can do all kinds of good stuff. So as you see I have, I can remove loops, I can go to my edges, I can extrude. So let me grab this edge here as you see here I have selected, I'll extrude and I'll go ahead and click and I'm extruding that edge. Right? I can go ahead and grab parts of my geometry, for example I'll go to Polygon Mode and I'll click on this geometry here and when I go here I can extrude. Right. Click and I'm extruding that geometry. I can go ahead and bevel. I can go into Bevel Settings. So I can go ahead and change the parameters as you see here. So I'm choosing my inset and the inset and the beveled extrusion depth. All that kinds of good stuff and once I'm happy that little tools goes away. So this is just another toolset that you can choose to work with. It's quite extensive as you could see here, we can also edit things. So I can go ahead and click on a polygon, I can choose Edit and I can Repeat as you could see here, watch the extrusion. So I'll go ahead and Repeat and it just keeps repeating the last action. It's very, very cool, of course as you could see there. So just give these guys a try. Pop them open, they do take a little bit of real estate so just be mindful of that. But there's just another set of tools that you might want to incorporate in your modeling and your geometry editing workflow.
| Course: | Autodesk 3ds Max 2013 |
| Author: | Dwayne Ferguson |
| SKU: | 34400 |
| ISBN: | 978-1-61866-084-8 |
| Release Date: | 2013-01-08 |
| Duration: | 7.5 hrs / 91 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |