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Primitive objects are basic objects that you can use to create many things. For example you can create a truck, a trailer, a pyramid, you can create all kinds of things just with these basic guys here. And of course you can just some really good texturing to make it look better. Now 9 times out of 10 you're going to want to really take that object and go way further than just what you have here. Now of course I have some standard primitives that I can build and I have other types of objects in this list here. So what I'm going to do is I'm going to go to my Standard Primitives and I'm going to go to my Create section here, Geometry. I'll create a simple temple using the primitives. So I'll grab my box and I'll just draw out the floor. Now don't forget guys in Max what you're going to do is you're going to draw out your bottom or your shape of your object and then when you let go of the mouse button, you move it and you create the depth. So here is the base of the temple and I'll go ahead and click to deselect that. Now I'm going to go ahead and create maybe a column. So I'll grab a cylinder, once again just like drawing this rectangle here, I'm going to click and draw out the radius, let go of the mouse and move it up to create the height or the extrusion. Now I have a column here. I can go ahead and hit W on my keyboard and I can move this into position. Now as I said before this is just an example of using the primitives. You could really take it another level and build much, much more complicated things of course. Let's go ahead and just build a tourist now. A tourist is like a doughnut and like these two you draw out the width and then when you let go of the mouse, you then create the thickness. And I can hit the R key on my keyboard and I can just go in there and just make that a little smaller if I need to. I can hit W and I'll can put this in to position around my object. Now this is a good example why you would like to use a Quad View. So I'm going to hit Alt W to bring all of my objects into view and I'll just right-click in this viewport and use my middle mouse button. I'm going to zoom in and I'll position this guy by using the top view. I'll go ahead and hit the R key again so I can scale it and I'm going to go in 00:02:25 ] this view now. So I'll right-click on this view and I'm going to scale it up. Hit W again and just reposition it. And I'll come over to this view and move it down. Sometimes it's difficult to grab the object you want so just right-click to deselect it or click away from it like so. Now I'm going to hit the Alt W again to focus on this viewport. Now what I want to show you is that you can also duplicate things very easily. So let's say I want to make another column. I'll select it, right-click on it and choose Clone. I can create an instance of this object which is a reference of this one or complete new copy. Once I do that I can just move that copy over and I really want to emphasize that's a really important component to modeling things, like buildings. You don't have to necessarily recreate objects over and over again. You can clone them instead and save a lot of time. So let's say I want to make another column. Alright. I'll right-click again, I could choose Clone. I can choose to name this if I want to, hit OK and I can just grab this guy and put it over there. So as you could see I can quickly build something and of course I'm going a lot slower than I normally would. I would group these things after a while and, and you know clone both at one time. I just want to show you a quick way of working. Now what I'm going to do is grab this base here and I'll go ahead and once again use my middle mouse button and move this entire view down. I'll right-click on the base, clone it and I'll move it into position for the roof. And this is a quick example of how you can use primitive objects to create basic starting points. You can use this as part of a production pipeline, to garner a scale of objects in your scene. So that if you want to make a car next, you can just create a regular box that would represent the size of the model that you need to build and that kind of thing. So once again the primitive objects you'll find them right here. Just explore, of course chances are good you'll never use the teapot which is always fun unless you want to put a teapot on top of your temple. So I'm going to go ahead and zoom out and I'm going to put this on the top and now we have ourselves the teapot temple. I'll go ahead and hit Home and bring all these guys into view.
| Course: | Autodesk 3ds Max 2013 |
| Author: | Dwayne Ferguson |
| SKU: | 34400 |
| ISBN: | 978-1-61866-084-8 |
| Release Date: | 2013-01-08 |
| Duration: | 7.5 hrs / 91 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |