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Autodesk 3ds Max 2009 Tutorials

User Interface (UI) / Transforms & Selections pt. 2

Subtitles of the Movie

In this movie we will talk about the Move, Rotate, and Scale tools work. You can see that my Move tool is already selected, and the hot key is W. I'm going to select this object. Firstly, what is this little box around my object? That's called a Selection Bracket, and if you don't want to see that Selection Bracket at all times you can simply right-click on the Viewport label, go to Configure, and turn off Use Selection Brackets. So, right now you can see my object if it's selected or not. I'll just hit F4 so you can see how the object's highlighted white. This is my Move Interpolator. A common thing across 3D softwares is that the axis handles are color-coded so X, Y, Z is R, G, B or red, green, and blue, so you can see right now if I just go really close my X-axis is red, Y-axis is green, and my Z-axis is blue. I can also take the size of this Move Interpolator up and down by pressing plus on the keyboard or minus. If your access handle disappears for some reason, simply press X to get it back; so, X kind of toggles between no axis handle and getting it back. So, how do you move the object? Well, to simply move the object in the one axis just click and drag, click and drag. To move the object in two axis, you can just go right here. So, right now you can see I'm moving the object on the X- and Z-plane. And you should also be watching right at the bottom over here, you can see how I'm moving the object on the X- and Z-plane. If I go over here on the Y- and Z-plane, and if I go to the bottom, the X- and Y-plane. You can also right-click on the Move tool to get something called Move Transform World, and that's two areas over here, Absolute World, and Opposite World, in the same Absolute World and Opposite World, you can also do it from the bottom over here, like right here, I'm in Absolute. If I click on this, it's Opposite. So, what is the Absolute and what is the Opposite? Well, right now if I just take my object and put it back at 000, which is my origin right here. I'll just do this. And this is a little trick in Max. If you right-click on any spinner it goes to zero. So, my object is back at 000 right now, so if I type in five units you can see how the object moved in five units. If I type in five again, in the Absolute World area, nothing happens. Let's go back to zero. Let's try the Opposite World right now. If I type in five units, the object moves five units, if I try five more, you can see that the object total, it moved 10 units, if you look at the bottom over here. So, it's adding on to whatever I'm typing in. So, that's really your Move tool. Your Rotate tool, this is your Rotate Interpolator. To move the object in three axis, I'm just going over here, and just moving it, and you can see at the bottom it's moving on the 3-axis. Again, X, Y, Z is RGB. Right now I'm moving on one axis, and you can see also when I'm moving, also it's giving me a little display over there saying how much I'm moving. If I go back to zero, let's just type in. If I want to exactly rotate, let's say, 90 degrees, I use these buttons over here called Angle Snap. AS is the hot key for them. So, right now if I rotate you can see it's telling me right on top over there exactly how much I'm rotating. It's kind of snapping to all those units. So, right now, exactly 90 degrees. I can also go back, negative 90. Be careful about these buttons. Let's turn them off. AS, Angle Snap. Just like the Move tool, if you right-click on the Rotate tool you have the Absolute World and the Opposite World. You also have the Scale tool over here, and you can see there's that little button again, so there's three buttons on this Scale tool, like the Scale, Non-uniform Scale, and the Select and Squash. So, with the Scale tool I can simply go here, and if I go to the center I'm scaling uniformly. If I go here I'm scaling non-uniformly, or I can simply go to this button right here. If I just want to scale on one axis, just go down like this. In the center it's uniform. And then finally you have something called Select and Squash, which will kind of squash my object like that. Again, if we right-click on the Scale tool, and I can also scale uniformly from here, so the Absolute World and the Opposite World. One more thing you can do in Max is, you can access a lot of different things from a lot of different menus. So, for example, Move, Rotate, and Scale I can access them from here, or I could do W, E, R, or I can also right-click and go to Move, Rotate, Scale, and also Select. And look how it's also giving me these little option boxes. So, if I click on this one right now, that's my Move Transform Type-In, right-click go to Rotate, click on this, my Rotate Transform Type-In, right-click, go to Scale, and that will give me my Scale Transform Type-In.

Tutorial Information

Course: Autodesk 3ds Max 2009
Author: Sandeep Kulkarni
SKU: 33937
ISBN: 1-935320-09-2
Release Date: 2008-11-13
Duration: 12 hrs / 142 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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