Warps & Filters / Using the Filters Tab pt. 2
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Subtitles of the Movie
This movie will continue to explore the filters tab. Next we have the Emboss node, and the Emboss node makes it look like there's a raised up texture over an image. Gain controls the amount of embossing. Assimus controls the light direction and Elevation is the height of the embossing. Next we have Film Grain, and Film Grain adds film grain to an image by sampling grain from a second image or by selecting a film stock right here. And here we have a list of film stocks. Next we have the Grain node, and the Grain node adds grain to an image in a much more general way. After this we have the inodes: the iblur, the idefocus, idilate/erode, iRblur, isharpen; and all of these are similar to their non-I counterparts in the way that they work, but with a second image controlling the filter amount. So with the iblur, I can increase my blur and it's controlled by the checker that's being typed into the second image input. Next we have Median, and Median applies a 3 by 3 median filter to remove stray dots and noise. The Percent blur blurs an image based on percentage amounts instead of pixels. The default is zero, and 100 would be flat color. Pixelize gives a mosaic look based on your X pixels and Y pixels block size. The Rblur applies a radial blur based on an X center rand Y center, which you can control interactively in the viewer. The I raidius parameter refers to the inner radius of your radial blurand the O radius is your outer radius. Amplitude is your amount of blur. Sharpen blurs the image a bit, calculates the difference between the blurred and the original, and adds it back to the original. The X pixels and Y pixels control the amount of sharpening, and the percent is for mixing between the filtered image and the original. Z blur allows for depth of field blurring using Z channel data. Set the amount for the maximum blur amount, the near, for the distance closest to camera where the blur happens, and the far for the distance away from the camera that the blur appears. Focus center is for the focused area. Z defocus is the same as defocus, but using the image's Z channel. Your focus center here is for the focused area, and the focus range is for the unblurred range. Up above we have Shape, and Shape determines the shape of the defocused pieces in the output image. To learn more about the filters, go to the Shake user manual chapter on filters. Here you will learn in depth about how each filter works, as well as the different kinds of filtering options within the filters.
Tutorial Information
| Course: | Apple Shake 4 |
| Author: | Kalika Kharkar |
| SKU: | 33768 |
| ISBN: | 1-933736-87-9 |
| Release Date: | 2007-06-28 |
| Duration: | 9 hrs / 106 lessons |
| Work Files: |
Yes |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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