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Apple Shake 4 Tutorials

Quickpaint / Perspective Painting




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Subtitles of the Movie

This movie will describe how to combine Quick Paint's Cloning and Painting functions, and Corner-Pinning, to draw in perspective, and extend matte paintings in perspective. Now, it may happen that you find yourself with a full license of Shake 4 and no Photoshop and the client asks you to create a matte painting in perspective. With Photoshop's CS2 it's possible to do this, and lo and behold, you can do this in Shake as well. OK, so we start with a New Image Quick Paint node. I right click on it and choose Create. I make sure that I'm in Paint mode and not in Edit mode. Next, from the Transform tab, I go to the Corner-pin node and attach that to my Quick Paint. The Corner-pin assigns corners of an image to four different locations. After this, I go to the Layer tab and attach an Over node. The Over node places one layer on top of another. So the Corner-pin is attached to the first image input of my Over, and I want to input my building into the second input. I have a set here, so I could set my Alpha channel to white in order for the Over to work properly. So here's my Over, nothing's been done to it yet. I click on the right hand side of the Corner-pin node to load up its parameters and its on-screen viewer controls. I adjust the four corners of my Corner-pin to align with the corners of my building. I'm just dealing with the front wall of this building right here. Next, I click on the right hand side of my Quick Paint node so that its parameters load in the viewer shelf. I see that I'm in Paint mode and I can go ahead and try to paint a brick shape. And it should be in perspective. It might be a little bit easier if I go here, maybe draw a little spiral circle and then come back to my Over and see how that lays. And look, it's in perspective. For our next exercise, let's try extending our building using the Quick Paint node and the Cloning function. I'm going to select my building and my sets and hit E on the keyboard to extract them. I attach them to my Quick Paint node. I double click my Quick Paint node and by right clicking in the parameters, I choose Reset All Values. I'm going to select these last two nodes and delete. So here I am in my Quick Paint node. I choose the sheepy cloning brush. I'm assuming it's a sheep because of the first ever cloned animal, Dolly the sheep. I Shift drag to choose my painting source and Control drag to increase the brush size. Now I can start painting, and it's going to use this upper part of the building, where that upper circle is, as my source and the lower circle is what the target is. I can Shift click again to reset what my target is in relation to my source. And so now this building seamlessly integrates with the one in front of it. Another exercise to try is this: cloning an area of the building with the clone brush, and then placing it in perspective to the original using a Corner-pin node and an Over. Here's how you would accomplish this: first, you would set up your node tree, so here we already have a piece that's been cloned. Attached to the first image input is my input image, and then after my Quick Paint node I'm going to put a Transform Corner-pin node. And that will be attached to a Layer Over node, and then my original building comes into its background. After the Quick Paint node, what I can do is apply a Transform Crop to isolate just the area that I wish to corner-pin. So I just want to corner-pin this area right here, maybe a little bit lower. I load up my Over in the viewer and my Corner-pin in the viewer shelf and the parameters. And now I can have a little fun, I can move this to where I want it, and let's say I want this piece to actually now be part of this other building, I can adjust my corner-pin corners because they've been loaded up into the viewer. And now I have fairly, fairly believable perspective, or at least the beginnings of it. So to review, what I had was a Quick Paint node, which extended the building using the Cloning tool. Then I cropped to isolate just the area that I had cloned. Then I applied a Corner-pin and an Over on top of my original building. I clicked the right hand side of my Corner-pin and distorted that cloned area to fit my building background. For more information on using the Quick Paint node, the Cloning functions, and Corner-pin, please consult the Shake user manual. The Shake user manual chapter 21 is all about Paint.

Tutorial Information

Course: Apple Shake 4
Author: Kalika Kharkar
SKU: 33768
ISBN: 1-933736-87-9
Release Date: 2007-06-28
Duration: 9 hrs / 106 lessons
Work Files: Yes
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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