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Apple Motion 3 Tutorials

Getting Starting with Effects / Use Three Dimensions

Subtitles of the Movie

In this module we're going to use a third dimension to our Motion Files and for this once again I've started up a New Project, so I closed the little spinning globe thing that I showed you in the previous couple of modules. For this one I've started up another NTSC DV Project here and I'm going to grab something from my Library, a Particle Emitter. I'm going to start with a Particle Emitter because it kind of blends itself nicely to this 3D effect, but one of those things is a Feather Ball. So, if I preview this thing up here it's a ball of feathers that kind of expands and whirls around, so it looks something like this. So, let's just go ahead and apply this thing. Let me pause it first, and go over to my Canvas. I'll set my Playhead at the very beginning and I'll just drag and drop the Feather Ball over there. Now I'm going to do a couple of things. I'm going to make this a lot bigger window and I'm going to resize my Feather Ball, so I'll do it like so, a couple of these drag and drop operations here. So, there's my Feather Ball and there's my Heads-Up Display, which I'm going to make go away, and I'm going to hit the Spacebar and I'm going to Preview. Now again you can see that this already has a bit of a 3D effect built in, this particular Particle Emitter is fairly complex, and really produces some beautiful looking feathers that again swirl around like that. But what if you don't like it that way. What if you wanted to get this same effect from underneath the ball? Can we do that? Well, not right now because we're working in a two-dimensional space. We just have that single plane that we're working with. Well, what if we go back to the beginning, and I did that, by the way, by doing Function Home on my keyboard, so if you are following along you can just go back to your first Frame by doing Function Home. But I'm going to resize this once again. I'm going to make this a little bit smaller because I think it lends itself to the demonstration here. But what I'll do here is I'll add a third dimension to your project so again, even though that looks like its three-dimensional it's not truly three-dimensional, not just yet. Here's what I'll do. I'll click on New Camera and Cameras only affect 3D groups, so by clicking on New Camera I'm going to make this a 3D Object, or a 3D project that I'm working with. Now notice this changes the Heads-Up Display a little better. At least what I see on my Canvas, not technically the Heads-Up Display, which I can make appear and it looks like this. So there are a lot of things here and it gives you, in fact, instructions on how to use this Heads-Up Display. Click and drag the Icons to transform the item in the 3D space. I don't even need the Heads-Up Display by the way if I don't want it, so there's F7. I have these little Icons here, which I can use to move things around if I want to. So for example, this one right here I click and I hold and now I'm able to get underneath my ball of feathers like that. I can also use my Heads-Up Display to do essentially the same thing. Again, click and drag and I can move it around in the 3D Space. This way moves it backwards and forwards and pretty much changes the scaling. So all I'm doing right here is just I'm clicking nd I'm dragging but the mouse doesn't move off of my little Tools. If I go there I can do the same thing by clicking and dragging. I can Rotate and I can get, again, underneath my ball of feathers, or on top of my ball of feathers, so there are lots of different ways I can look at this thing and I can change the scaling as you can see here. So now that I've changed my Camera Angle, I've literally taken the camera that was facing this ball face-on and I've moved it underneath in the 3D Space, so I make the Heads-Up Display go away, now I look at this same effect and I'm kind of looking at it from underneath the Ball of Feathers like you see here. So, a very cool way to get started again. We'll start to tie all of these things together. I know we've just kind of thrown them up on the Canvas; we haven't done a lot of practical application of the just yet, but believe me we'll get there by the end of the module, or by the end of the tutorial. But for now we're just kind of looking at how to manipulate things from within a Motion File that you're working on, a Motion Project, and this, this modification of changing the 3D Space is certainly something that will come in handy.

Tutorial Information

Course: Apple Motion 3
Author: Brian Culp
SKU: 33970
ISBN: 1-935320-33-5
Release Date: 2009-03-31
Duration: 7 hrs / 95 lessons
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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