Getting Starting with Effects / Create a Behavior
Subtitles of the Movie
Alright, what have we got so far? We've got a Globe in the corner of our Canvas. How do I know? It says so right there. I click on it, Globe Corner. Right. So, in this module we're going to add now a Behavior. In the previous one we added a Filter, so we started with effects; now I'm going to add a Behavior to the selected object as you can see in the Tool Tip here. So I'm just going to click this and there are tons that I can pick from here, and I'll actually get to a couple of others by the time we close this chapter, but for this first look at adding Behaviors I want to choose a basic motion and I can choose something like Fade In and Fade Out, so that applies it to the object itself here, and now if I play through my loop you see that the object fades in and now fades out, and because I'm playing this loop it just continues to go on and on. So, maybe I want the thing to look like this, and then fade to black and just sit there for a while. So that's what that is going to look like if use the Fade In and Fade Out Behavior. Another Behavior that you can use of course, you can choose from any of these if you want to, Move the thing around to Snap to Motion, to Spin, or to something that's pretty cool, is to Throw an object Around. So again, let me set my Playhead here and with this selected I'm going to throw this. Where am I going to throw this? Well, again, look at your Heads-Up Display. You can use this, but again F7 is probably the easier way to use your Heads-Up Display. And now with this little crosshair and the zoom, with these two little parameters I can move this object around the screen and I can zoom, if I want to, to make the object go all the way off the screen. So now what's that going to look like if I play through it? Bingo. Bingo. So now notice what's happening. It's fading in and fading out and I can ratchet down the properties of that if I want to by just giving it a tweak, so maybe I want it to look, you know, just go across the bottom of the screen maybe. What's that going to look like? Oh, it's going to look like that. So again, the idea here is not to perfect anything for aesthetic purposes. The idea is to get you started with adding Behaviors and adding Filters, and certainly that's the case here. Now remember Command Z is there at your fingertips if you want to start to Undo some of your actions, so that's certainly what I've done here and you can also toggle between a 2D effect, which is just moving something in a flat pane, to a 3D effect, which actually combines a couple of different items here. So now I can drag, as you can see here, to set a 3D direction of the movement and now you have an Arrow that you can flip around if you want to, so if you want the thing to fly off into space, if you want to send earth hurtling off into space you can set the Speed and the Direction parameters there and now with these two items what I should end up with if I throw this object Ð let's try here Ð is it'll fade in and then bye-bye going into space. So, that's the 3D Object. If I increase the Speed it just goes further and further into space in a faster fashion. Whee! OK. So, that's how you add both Filters and Behaviors, and what we're starting to do to our objects is that we're starting to add effects.
Tutorial Information
| Course: | Apple Motion 3 |
| Author: | Brian Culp |
| SKU: | 33970 |
| ISBN: | 1-935320-33-5 |
| Release Date: | 2009-03-31 |
| Duration: | 7 hrs / 95 lessons |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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