Everything is new. So we're here on the website for Final Cut Pro X, we're going to look at just a little bit of overview, and discuss some of the things that are new about this, but to say what's new about it, well everything's new about it. And then as we get through this, in the next couple of tutorials, we're going to talk about some of the good things, which actually have remained the same, so they're are a couple of things, but while this is such a radical change. I was sitting down with some of my editor friends the other day, and we were talking about Final Cut Pro X, and one of them had not seen it, or used it. And obviously there's a buzz about it, and he's heard things. But had never used it, or really seen it in action yet. He'd stayed away from the site, was in the middle of a big project and was very focused, and said, you know what, I'm not even going to think about that, until this is all wrapped up, and I was showing him some of the things about it, and it really was kind of an interesting experience. Because, you know, when I first opened up, and starting using it, I wasn't able to observe my own reaction to things, and seeing how they worked, et cetera, and I'd been following along very early on with some of the things that had been leaking out about it, and he had not. So he sat down with it, and it essentially is going to give him the same results as what he does. He does a lot of really world class documentaries and he could make the same product in this as he could with his, previous versions Final Cut. But what was most interesting, is that he looked at this, and realized that he's going to have to relearn everything he does essentially, and a lot of people say no, you don't have to relearn everything, but really you kind of do. You have to look in new places for things, things that you've been used to doing, are, and now either gone, or someplace else. And while a lot of the Key Commands are the same, and things like that, which we'll talk about, there's just so much new about this, that he really is going to have to go through and learn a lot of it again. So the interface, obviously, totally brand new. A lot of the interior architecture's gone as well, so just the software coding is all brand new, 64 bit, which is really great, makes things nice and snappy, a lot of the time. The problem is, instead of taking the old work flow and making it 64-bit, it's a whole new work flow, and this happens all the times in video software, and audio software, and all the media software. What happens is, they give you a bigger engine, but then they give you so much more stuff to do with that engine, that it sometimes feels like the original speed. So this background rendering, while it's nice, seems like I never push Play, and it just plays (unintelligible) while the background rendering. And I'm not working on a really wimpy computer either, so just a lot of different variables here. Yes, some parts are extremely fast and snappy, but when it's doing like six or seven things, it still feels kind of like the old system. So, you know, it's great, and yet there's a lot of issues to deal with here. So New File Organization, more integrated Motion Graphics, with Motion, and just a whole different file based work flow here. Just a lot of amazing things we're going to look at, and some things that are going to leave everybody kind of scratching their head a little bit. Now we should also mention here, that Motion and Compressor have new versions, and those are the two they're going to release. So one of the biggest new things, of course, is Final Cut Pro is 299 dollars. So 300 dollars, and then Motion and Compressor are 50 bucks each, so you're looking at 400 dollars total, for everything that is now updated. So the price is really hard to beat, and of course, it's all at the MAC App Store so it's a download, there's no discs, completely paperless, completely boxless, which is apparently going to help with updates, but even at this point, we haven't seen those yet. So we're going to be waiting to see how that works when they finally are released, and which of them are going to be free, which of them are going to not be free, et cetera. It's just going to be one of those question marks until we see how that works. Okay, so that's just a brief overview, of everything with this, I want to break this up in to two different tutorials, and talk about some personal opinions about which things are really great about this new update, and which things aren't.
| Course: | Apple Final Cut Pro X |
| Author: | Sam McGuire |
| SKU: | 34254 |
| ISBN: | 978-1-61866-007-7 |
| Release Date: | 2011-08-22 |
| Duration: | 8 hrs / 96 lessons |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |