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Apple Final Cut Pro 6 Tutorials

Making Edits / Edit with the Timeline

Subtitles of the Movie

Now we've seen earlier how to make edits by dragging and dropping material from the viewer into the canvas but we can also drag and drop material right into the timeline itself. So depending on your preference you may want to edit into the canvas, you may want to edit into the timeline. So to do this I'm going to switch back to my standard type of an arrangement and so again with the control U I can toggle that very quickly and I'll just bring up one of the clips in my browser here as I did before. Let's go down, let's select this one and then go down to, I don't know we can just select this one, drag and drop it into the viewer, I will select an in and out point, so I'm just using the mouse to use the play head eye on the keyboard and we'll go into this in a little more detail, there's some people running across. O for an outpoint again we're not editing this for narration right now and instead of dragging and dropping into the canvas and doing one of my overwrites here or my insert or my replacement, I've got two choices for editing into the timeline. I can drag and drop and where the play head is as I move this into the timeline I can either overwrite or insert and the difference between those two things is this little divider line that you see in the timeline tracks and we'll deal with the timeline tracks and about the destinations for each of these tracks a little bit later on. But we don't have time to do that in this particular module. So once again I can make the timeline active, let's set an in point just using some of the keyboard shortcuts that we've already used, let's set an in and out point as I've done here in the viewer and let's drag this down and just look and see what happens. If I pull this clip again below that little dividing line it becomes an overwrite edit and that's exactly what the edit is, so I can use the keyboard again, the up arrow on the keyboard, I can play through and I can just use the other arrows, I can use J, K and L as well to look at this a frame at a time and something like that, of course again that's not an edit you would ever probably use unless in some kind of experimental film but it works for our purposes of just demonstrating how the edit works. The other option you have as I undo this is that you can make it an insert edit and the only key here is that you drag and drop and let go when the arrow points to the right instead of down. Say insert arrow rather then a downward facing overwrite arrow and that will lengthen the overall duration of the sequence. You can check this by the way using the timecode up here and we'll talk about the timecode later on as well but this sequence changes from a 4 second sequence into a six second sequence, by doing this little insert edit here, it's six seconds and 20 frames long, the entire thing. So that's how you can edit directly into the timeline, what's also nice about that is that not only can you edit right to the play head and do that same kind of operation like that, but you don't necessarily have to edit to the play head every time. You could also edit with just looking at your existing cut points or your edit points that you've already used. So let's say I want to take this shot and overwrite something that's already in my sequence here, again I can use the mouse and slide it around, now notice that it will want to go right to the edge of my existing edit, kind of natural it wants to do that and that's something called snapping, which is turned on by default. So if I want to back time an existing edit and override it with some additional material I have the ability to do that. Now again why is that snapping behavior exist? It's because of that little button that is toggled on by default. So snapping is the in which you can toggle on and off on the keyboard and that changes things if I want to bring another clip down and just plop it into the sequence. Notice now that it does not snap into place, you're also probably noticing what's going on in the canvas itself, you're looking at the in and out points of the overall sequence. So, this in point that's down here to the left, if you look up here in the canvas and you're going to have to I can't point obviously with my fingers, I can only point with the mouse here, but look here and that's the in point, look over here and that's the out point that is going to be used. So if I can overwrite this I'm going to leave her face, and the next thing you're going to see as we come in is the pants crossing that bar, so that is what the overall shot is going to look like at the begin and then at the end of the overall sequence. So as you can see so far with these last couple of modules, there's lots of ways to approach your edit. You can either edit into the canvas or to the timeline and you have lots of different options either way and some of those are governed by just simply as you can see with snapping what buttons you push.

Tutorial Information

Course: Apple Final Cut Pro 6
Author: Brian Culp
SKU: 33865
ISBN: 1-934743-62-3
Release Date: 2008-03-31
Duration: 8 hrs / 103 lessons
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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