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Overview of Anime Studio / Basic Navigation

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Subtitles of the Movie (Anime Studio Pro 9 / Overview of Anime Studio / Basic Navigation)

When you first load up Anime Studio you'll have a splash screen that's presented. This basically gives you a rundown of some basic elements. To be honest you probably won't want to see this all the time when you load up Anime Studio. It's useful at first but after a while it becomes kind of pointless. So once you get to that point where you really no longer need to see this, you've registered your product and so on, you can just come down and click Don't show this again. Now when you load up Anime Studio for the first time you'll be presented with a default project file that opens up. Here you have a character this character was introduced in Anime Studio Pro 9, he's kind of the mascot. And you can use this character in your project files if you wish. And this is useful for the first time especially for newcomers because they can play with the Bone Tool and they can see kind of how movements are mapped and so on. However, again you're probably going to get to a point where you no longer need to see this every time you open up your project file. And once you get to that point all you have to do is go up to Edit, Preferences and at the bottom here you'll see Startup File and you can just click Default Startup File and you can choose another option. In this case I would suggest empty document because for me I like to just jump in, start drawing and animating right away when I open up the software. But some people prefer to have last saved document open because let's say you're working on something, you close out, you open up later and then you're recent file that you were working on, will open up right away. And that could be useful for some people. So I would choose empty document if you're looking for a suggestion. Now there's some other options here obviously that you can play with, however I would suggest that we leave these alone for right now. Most of these options are set for a reason and I would just leave them where they are. Now there are some other options you can choose when it comes to your interface. If we click on the Editor Colors Tab you can choose what colors go on within your Editor. So for instance you can choose the background of your canvas. You can also choose what's inactive, an object, a selection and so on. These are more just again interface type situations so those are some things you can play with as well. And then your GUI colors basically alter the appearance of your window. So if you don't like all the grays and stuff going on, you can definitely come in here and adjust the window background, the tab backgrounds, basically all the colors that you want to adjust to hone it to your own preferences. And that is something you can play with if you wish. So once you've looked at those options it's best we talk a little bit about the interface that we're seeing right now on our screen. For starters it's important to note that on your canvas and that is the center portion here where all of your action is going to take place, the purple border signifies the screen that your audience will be seeing. In this case whatever is inside the border will be presented in your final project file that you render out. Anything outside will not be visible. And this is useful let's say for instance you have a character that you want to come into screen later. You can have him or her on the outside of that border and then when the time comes in your movie to introduce them, they can come on frame. Or if you just want to hide things temporarily you can just drag them off to the side. So that is something to keep in mind when you start working on your project files. The interface itself is not very flexible. Unlike some programs where you can adjust your workspace and you can create different workspaces for different scenarios, you don't really have that here in Anime Studio. You can do some things like I can adjust the width of my Style Panel and my Layers Panel. I could adjust the height of the timeline which can be useful and so on. You can also if we go up to Window and let's say select Tools you can pop your panels outside of the, I guess the template of the workspace. And if that's something you want to do, you can definitely do that but for the most part you're pretty much stuck with the way how things look unless if you want to drag them around like I am doing here. And finally just a few different things relating to the File Menu. First we'll be using the New Command a lot which will make you a new document. So you will probably be using that quite a bit. When it comes to working on your project files, make sure you save often. Now when you save a project file you're not making a movie, you're just saving it so you can open this file up later in Anime Studio and continue to work on it. And that's very important especially in this series where we'll be making a cartoon from start to finish. It's very important that we save our files so that we can refer to them later on. And there might be times where I'll ask you to go to Save As so that we can save the parameters of one file and basically transfer it to a new file. Also we'll be using Open quite a bit. I'll be giving you Work Files that you can open up so that you can reference to my own work when you are working on your cartoons. And those Work Files I'll be basically specifying what the names of them are and where you can find them and so on as we go through each lesson. But that's where you would do that to open up other Anime Studio Project Files. And to open up your own project files as well. And finally we'll be using Preview a lot which we've already touched on a bit. Which basically will show you the render of your current frame in Anime Studio and we'll eventually be using Export Animation which will export your movie out so that the world can see it. And there will be some other issues we can work with too such as importing and so on and we'll be getting to that later on in more detail. But that is a little about the interface so make sure you get familiar with it. You can move your panels around if you wish before we get started with the meat of the series and I hope that helps you get situated.

Tutorial Information

Course: Anime Studio Pro 9
Author: Chad Troftgruben
SKU: 34402
ISBN: 978-1-61866-088-6
Release Date: 2013-01-24
Duration: 7.5 hrs / 91 lessons
Work Files: Yes
Captions: No
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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