The Camera Tools in Anime Studio allow us to move elements on screen to create the illusion that we have a camera that is filming this particular cartoon or action that's appearing in front of us. And it's very useful, it can create some really dynamic looking effects and a professionalism to your cartoon. As well as make your life easier because if you want to create a camera movement, you don't have to move every individual element on the screen. You can just use the camera to do all that work for you. There are four Camera Tools we're going to look at so first let's click on the Track Camera Tool. The Track Camera Tool basically allows us to move the camera around. It's pretty simple in that we can go up and down, left and right basically in any direction. So by holding down the left mouse button we can just move the camera like so and you can see that we have the elements moving. Now you'll notice that my foreground cactus is moving faster than the background cactus and that's because it is placed closer to the camera. If we click on the Transform Layer Tool and click on that cactus on my Layers Panel you'll see it's Z properties are set to one. If we click on the cactus in the background it's set to zero. The higher your Z properties the closer it will be to the camera. And so because of that we kind of get that realistic illusion of 3D that things that are closer are going to move faster and so on. So if we wanted to create movement with the camera all we would have to do and I'll know I'll be getting into more timeline stuff here in the future. But very simply all you would have to do is advance forward to a frame on your timeline, let's say frame 24 and click. And then with your Track Camera Tool just move the camera like so. A keyframe will be made and then if we scrub back and forth you can see that we have movements now appearing with the camera. Next is the ability to zoom in. So if we take the Zoom Camera Tool we can place our cursor on the canvas, hold down the mouse button and we can go down to zoom in and up to zoom out. And so we can basically just zoom in and out on a scene. So if you want a close up this can be very useful and basically whenever you need to have those tight shots this is the tool you would use. And of course you can animate this as well. If we go to frame 24 again and then we hold down the mouse button and go downward we can zoom in. And now if we scrub forward and back you can see we also have the track go in with the zoom. And so you can do separate camera tracks to create complex camera movements. To keep things simple I'm simply going to highlight these two keyframes I just made and hit the Delete key on my keyboard. So we don't have any previous movements moving forward when looking at the next two tools. So next is the Roll Camera. If we click this and we use it we can essentially roll the camera or rotate the camera. Again maybe you want an upside down scene or maybe a car tumbles and you want to show the characters upside down, anything like that would be done with the Roll Camera. And of course you can animate this out just like you would the other two tools I showed you. And finally you have the Tilt and Pan Camera Tool. Here you can create the illusion of a 3D looking environment. As you can see it looks a little bit 3Dish when you're panning up and down and so forth. But that's how you would create a pan and a tilt by using that tool. And again when you combine all these tools you can create some really robust looking animations and I'll be getting more into that when we start the animation process as well as when I talk about the timeline. We'll look at what the timeline does exactly for us so that there's no confusion moving forward.
| Course: | Anime Studio Pro 9 |
| Author: | Chad Troftgruben |
| SKU: | 34402 |
| ISBN: | 978-1-61866-088-6 |
| Release Date: | 2013-01-24 |
| Duration: | 7.5 hrs / 91 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |