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I would be remiss indeed not to show you the liquefy filter interface. So with my snail layer selected, I'm going to go to the filter menu and choose liquefy. And liquefy will bring up this fairly robust interface which allows us to create some amazing distortions. To the left of the interface are various tools associated with this filter, and to the right are various controls that allow us to control various aspects of the filter. The first tool here is called the warp tool and just to give you an idea of how the warp tool works, I'm just going to increase my brush size and brush pressure and begin to drag out on my snail's shell here. And you can see what it's doing is it's creating this amazing warping effect. Well what's really going on with this filter is it applies a mesh over the image and it distorts the mesh, and then eventually once you are done with all your edits, it will re-render this image at a very high degree of precision based on this mesh. So if you really want to create some very specific changes, you might choose a smaller mesh size. Another tool is the turbulence tool, and you can see the kind of effect it has on my image - it creates this strange turbulence effect. If you choose this tool, you have the option to add a turbulent jitter value, so it'll create a bit of randomness in your turbulence. We also have two different twirl tools. So (it) will twirl whatever I pass over by brush clockwise, and the opposite of that is the counter-clockwise twirl tool. The pucker and bloat tool will do just what the name implies: it will sort of suck in the pixels - that would be the pucker tool. And the bloat tool will expand. And this might be a good time to talk about the reconstruction brush. If you've made a terrible mistake on part of your image, you can always choose the reconstruction brush. And the reconstruction brush looks to the value set for reconstruction here. Now I'm going to choose revert mode, and this way I can paint back any effect I have added to my snail in this case. We also have this strange tool called the pixel shift tool - not quite sure how it works but does create some interesting effects. And then we have the mirrored or reflection tool, which creates some very interesting optical type of effects. Well, I'm going to create a distortion using the warp tool here. Another feature of the liquefy interface is we can choose to freeze areas so that they do not take on any more distortions. Those are these two tools - the freeze tool and the thaw tool. And the way this works is it essentially paints on a mask over the area that you don't want to edit any more. So I'm just going to freeze this area. So we are seeing our frozen area mask, and we can choose to see that or not by clicking this check box right here. View frozen areas or not. And now if I choose one of the different distortion tools, such as the warp brush here, and I'll just go ahead make it much larger. Notice if I try to pass into the frozen area, it just stops so it can't affect anything under the frozen area. And once you are done freezing an area, you can choose the thaw tool, and this will paint away the mask. Or another options is that you could choose to simply thaw all and it will just get rid of that freezing mask. If you want to see your backdrop in the background, you can enable backdrop and change the opacity to see how this will look. And for a very precise type of a distortion, you might want to zoom in a bit and then choose one of these amazing liquefy tools. When you click ok, the liquefy filter will render this image at a very high degree of precision, based on the mesh options. So, depending on how large your file is, this could take some time.
| Course: | Adobe Photoshop 7 |
| Author: | Andrew J. Hathaway |
| SKU: | 33329 |
| ISBN: | 1889347272 |
| Release Date: | 2002-09-05 |
| Duration: | 11 hrs / 152 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |