The Flash Interface / Flash Workplace Overview
Subtitles of the Movie
I will now give you an overview introduction to the Flash Workspace, starting with various types of files which you will work with in the Flash Authoring Environment. In the Authoring Environment you will work with a variety of file types, each of which has its own separate purpose. Let me start with FLA files, that is the majority of the files that are in the working files folder that I have prepared for you to work along with my demonstrations and movies here as well as these open recent items. These are all FLA files as well as the Create New, the first four here. Flash File Mobile, Adobe AIR, ActionScript 2.0 and ActionScript 3.0. These FLA files contain the basic media Timeline and script information for Flash documents. If we go ahead and open up one of my recent files, here is a FLA file with the Timeline. My work space in the various components that I will be covering a little bit later in this movie. Next, you have your media objects, these are the graphic, text, sound and video objects that comprise the content of your Flash document. Most of these are going to be found in the Library Panel right here under Window, Library. Notice in this case I just have one symbol here and if I were to open up another document, with more media content like this one here, you will notice quite a bit more media objects here of various types in the Library. Bitmap images, more movie clips, probably some sound files in here as well. You also have ActionScript code, we can see some code here in the Timeline, that is what that little A stands for and we can go to Window, Actions, to see examples of this. Now, this code can be internal to the file or it can reside in an external AS file, a. AS file, ActionScript. You will be using ActionScript to more finely control the behavior of the various components of your Flash files and make them respond to user interactions. Let's go ahead and close my Actions window. And then bring up my next example. Now, you have also got SWF files. SWF files are the compiled versions of the file, this is the file that the users actually see, so you will notice that I have an animation of a snowflake dropping down here and if I were to publish this by choosing Control Test Movie, I will generate a SWF file. There is my SWF file. So this is the results of all of your ActionScript and Timeline work. Then you also have some support files, SWC files contain the reusable Flash components, each SWC file contains a compiled movie clip, ActionScript code and any other assets that the component requires. Then you've got JSFL files, these are JavaScript files that you can use to add new functionality to the Flash Authoring Tool. FLP files are Flash project files. You can use Flash projects to manage multiple document files in a single project. Flash projects allow you to group multiple related FLA files, JavaScript files, ActionScript files or perhaps even an SWF file together to create more complex applications consisting of perhaps some FLA files, SWF files and ActionScript files all together. We now move on to the next movie and review Workspaces and show you the preset Workspaces that Adobe has created for you and also how to create your own Workspaces. All in the next movie.
Tutorial Information
| Course: | Adobe Flash CS4 |
| Author: | James Gonzalez |
| SKU: | 33981 |
| ISBN: | 1-935320-37-8 |
| Release Date: | 2009-04-19 |
| Duration: | 11 hrs / 126 lessons |
| Work Files: |
Yes |
| Captions: | Available on CD and Online University |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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