Home
Username:
Password:
Adobe Flash CS4 Tutorials

Symbols & Instances / Modifying Graphic Filters




Visitors to VTC.com will be able to view all introductory videos for each training course.
Free Trial Members will gain access to first three chapters for each training course.
Full Access Members have full access to VTC.com’s entire library of video tutorials.


Learn More

Subtitles of the Movie

I now continue from the previous movie how to use Graphic Filters that ship with Flash CS4 Professional to modify Text Instances as well as Button and Movie Clip Instances on the Flash Stage. You can also apply more than one Filter to an object. Let's apply a Bevel, Glow, and Drop Shadow to this object. Notice that the Properties Inspector will show me the properties for all of those Filters. Once you've applied multiple Filters you could also adjust the order in which they're applied by dragging the Filter down below. Notice that now my Blur is applied first and then my Drop Shadow, and then the Bevel. Let's drag this down below here like so. A little bit tricky interface doing this. Now, my Drop Shadow has been applied last, so you may or may not notice some differences over here in the way that this image is then resolved on the stage by changing the order of these Filters. Now, the abundant use of Filters can adversely affect the performance of Flash playback. The more Filters you apply to an object the greater the number of calculations the Flash player must process to correctly display the visual effects you've created, and the slower the playback performance will be. This is particularly the case with animations, and particularly if you're animating these Filters, so try to apply only the minimum number of Filters necessary to achieve the visual effects desired, especially if you're animating. And then also use the lower quality settings here. Notice that the default is Low on the Quality. Use the lowest settings for projects requiring a lot of Filter processing. That will conclude then, this very important Section of the Tutorial on Symbols and Instances. You've learned what Symbols are, how they work and how to use them to create Instances, or copies, of the Symbols on the Stage. You've learned how to name your Symbol Instances and how to create Symbols and use the Library to share Symbols across various Flash projects. You've learned how to modify Symbol Instances using the Properties Inspector on the Stage, as well as how to use the Symbol Editing Mode to modify the Master Symbol so that all the Instances are changed at the same time. You've also learned how to set Color Styles of Instances, and how to apply Graphic Filters. That brings us to the next Section of the Tutorial: Animation Basics. In this next Section you'll learn about the Timeline, understanding about Frames and Keyframes, learn how to create Frame by Frame animations, how to set the Frame Rate, how to insert and remove Frames, and much, much more.

Tutorial Information

Course: Adobe Flash CS4
Author: James Gonzalez
SKU: 33981
ISBN: 1-935320-37-8
Release Date: 2009-04-19
Duration: 11 hrs / 126 lessons
Work Files: Yes
Captions: Available on CD and Online University
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

VTC Sign up & Benefits

  • Unlimited Access
  • 98,729 Video Tutorials (23,265 free)
  • Video Available as Flash or QuickTime
  • Over 1026 Courses
  • $30 for One Month Access
  • Multi-User Discounts Available