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Congratulations. You've now completed all the movies in this tutorial covering Flash ActionScript 3.0 for Designers. Although Flash in general and ActionScript in particular are complex and deep subjects, we have yet still a lot to learn. You now have a solid introduction survey that most Flash designers use to get their Flash projects through that next level. You should now be ready to start incorporating the scripts introduced here into your Flash projects. The more you use and modify these scripts, the faster you will acquire the skills required to start writing your own ActionScript 3.0 from scratch. However, you can expect to be copying and modifying existing working scripts like these for some time. It's only after months of experience with ActionScript 3.0 or another modern object-oriented programming system that I find my students are able to start writing anything but the most simple of scripts on their own from scratch. My coverage of ActionScript 3.0 here included a discussion on why it's well worth your time and trouble to learn as well as a review on how to use the included Work Files and what this tutorial already assumes you know or can do with the Flash application. Our first project was a basic navigation menu which introduced you to very important scripting conventions and habits that I'd like you to follow. You learned about the Actions Panel and how to script the most basic types of timeline navigation. You then learned some fundamental ActionScript concepts and elements such as classes, objects, properties, variables and methods and functions. You also learned about the various ActionScript data types and how to write .syntax. All this was in preparation for better understanding of the scripts that you'll be learning first. You then learned about event handlers and how to script a more intermediate level animated drop-down menu and also about the movie clip class and the very important target path tool for targeting different timelines in a project. After practicing writing target paths using a file provided in the Work Files Folder, you were then introduced to scripts for communicating with external elements including how to link to external web pages, how to open custom browser windows with JavaScript, how to set Flash Player security and how to load external Flash movies and images. This section concluded with the script for setting up a preloader animation that gives the user feedback on the progress of the loading of a large Flash page. We then learned how to manipulate graphics with ActionScript including how to rotate, resize, filter, mask as well as customize the mouse pointer and how to convert motion tween to ActionScript. The next section of the tutorial dealt with controlling audio with ActionScript. Here you learned how to load, play, pause and control sound volume. The next project was to create and script a working Jukebox with a volume slider and song buttons. I then defined some additional ActionScript fundamental concepts that you've already used, including variables, constants, conditionals, for and while loops and how to create custom methods and classes. You then learned scripts for controlling text, working with XML data and the tutorial concluded with scripts that are commonly used to create Flash games including methods and functions of the important math class, scripts for creating directional movement, collision detection scripts and scripts for establishing timers and clocks. I hope this introduction to ActionScript 3.0 has given you an idea of the potential of scripting your Flash projects as well as the capability of ActionScript 3.0 for delivering a wide range of interactive media applications meeting a variety of needs. Flash's flexible workspaces, reliable video and audio delivery capabilities, powerful animation tools and robust scripting language has made it one of the most popular web development tools today. It's no wonder why the Flash Player is the most popular and widespread browser plug-in in the world. I hope you enjoyed this tutorial as much as I've enjoyed delivering it to you and good luck with all your future Flash and ActionScript endeavors.
| Course: | Adobe Flash ActionScript 3.0 for Designers |
| Author: | James Gonzalez |
| SKU: | 34060 |
| ISBN: | 1-935320-82-3 |
| Release Date: | 2009-11-09 |
| Duration: | 9.5 hrs / 101 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |