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In the previous movies I demonstrated some of my favorite behaviors in the Animation category as well as the Navigation category. I covered behaviors in the Automatic Animation subcategory as well as the Interactive Animation subcategory. This is probably the most useful ones right here, I also demonstrated several behaviors in the Navigation category but here are other categories that I think you'll find some very useful behaviors. Namely here in the Controls category right here, one of my favorites in this category and one of my favorites overall is the Jump to Marker button. Let me demonstrate that one by dragging that behavior to my Main Menu button. Here I get a dialog that asks me on Mouse Up which marker do you want me to ump to and notice that it gives me a list of all the markers currently in my score. I recommend that you use markers to set up your Navigation in Director and with this behavior notice that I can very quickly jump to any of my marker that I have available. Not only can I pick my marker but I can choose my jump mode, I can go to or play and return, play that, go to that marker and play and then return when I have a return behavior. Let's go ahead and just do the Go To and jump to photo four, rewind and now demonstrate that. Notice that I jumped right to photo four in my score. So this is a real invaluable behavior for setting up Navigation if you do use these markers which is a good way to go. Another very useful behavior here is the Multiple State button; let's try that one on the web, button there. Notice that this one gives you quite a number of parameters divided into Off State, On State and COMMAND+Sent, this will allow you to create very smart buttons that will remember if they've been pressed or not which is a very nice interface component to remind your visitors, ÒHey I have already pressed this button?Ó If the button has not been pressed you're going to see these Off State graphics, standard member is this one. The rollover member will be the Cast member you specify here. When you press down on that button the first time you'll get this Cast member, after the button is already been pressed its going to go to this On State standard menu. So that'll remind your visitor that they have indeed pressed that button, after they rollover the button that has already been pressed, they'll get this Cast member and then the press down on the button a second time they'll get this Cast member. So notice you have 6 different images that you can use for that button to really give a lot of information back to your user on the current status of that button. That's a real favorite of mine; it's a very interactive Smart Button. It would take quite a bit of programming skill to set this up if you were to script it from scratch. Another behavior category where you'll find some useful behaviors here is in the Internet category, unless you have some forms here for setting up forms, for posting, drop down list, posting fields, foreign posts, hidden fields as well as foreign post Submit button. Also have a Streaming category; here you have quite a number of behaviors for working with streaming media. Here's one where you loop in that frame until a streaming member is available. So let's say that your streaming a video file, Director will loop in this particular frame where you've applied this behavior until that video file is available for streaming. Here's Loop until Media in Marker is available, so you can specify specific marker that will contain a streaming media file and Director will loop in that frame until that particular media file is ready for streaming. Another very useful behavior here is progress bar for streaming movie, so this will set up a progress bar that will indicate to your visitors how much longer they have to wait before they can start viewing that streaming media. So there you have a brief survey of some of my favorite behaviors but there are quite a number of additional behaviors that you'll want to experiment with including a bunch of behaviors here in the text category as well as the paint box category, including some really nice, cool behaviors here. Erase All button, a tool selector for creating a paintbrush, an erasure an undo paint button, this will allow you to set up a very easy and quick little paint program in Director. Let me now move onto the next and final movie in this section and give you some additional tips for working with behaviors in Direct 11.
| Course: | Adobe Director 11 |
| Author: | James Gonzalez |
| SKU: | 33901 |
| ISBN: | 1-934743-84-4 |
| Release Date: | 2008-07-31 |
| Duration: | 9.5 hrs / 107 lessons |
| Work Files: |
Yes |
| Captions: | No |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |