Home
Username:
Password:
Adobe Acrobat 6 Tutorials

Optimize PDF Documents / When to Embed Fonts




Visitors to VTC.com will be able to view all introductory videos for each training course.
Free Trial Members will gain access to first three chapters for each training course.
Full Access Members have full access to VTC.com’s entire library of video tutorials.


Learn More

Subtitles of the Movie

In this chapter we're going to learn about using bones to animate a mesh, basically creating a skeleton and using that skeleton to control the mesh. We could use these capsules that we have been animating so far as bones for this mesh. But instead, I'm going to use the 3ds max bones tools to create bones, and I'm going to delete these. Go to the character menu and the bones tools and click on create bones. But first I'm going to put this in wire frame, So that you'll be able to see these bones as they are being created. I'm going to click here where I want the first rotational joint to be. Click and release, drag to the next rotational joint, Click and release, and go to the ankle, click and release, and right click, And then right click in the view port to get out of bones creation mode. Now I'm going to close this dialog. The next step is to select the mesh, left click, then right click on the mesh, go to properties, and click see through, and freeze, and OK. This also makes the bones easier to see, but more importantly makes the mesh impossible to select. So all that you can select now are the bones. Now if you needed to reposition the bones, so that they were better centered within the mesh, You can do that easily now. It looks like they are pretty well positioned. And so the next step is to apply an IK solver to the bones. So I'm going to select the parent bone, go to animation, IK solvers, HI solver, I now have a stretchy line, go to the last bone, bone three and click. I now have an IK hierarchy on my bones. Now I'm going to unfreeze, I right click in the view port, and go to unfreeze all, aelect the mesh, go to the modify panel and put a skin modifier on this mesh. This is under the animation modifiers, skin. And the skin modifier allows me to apply the bones to the mesh. And to do that I click on the skin modifier and that puts me into edit envelopes mode. And the first thing I need to do is add the bones. So scroll down, click on add, a list of all possible items that can be used as bones will come up. I'm going to select all of these and click select. Now these have all been added as bones. come up. I'm going to select all of these and click select. Now these have all been added as bones. bat and the fonts have not been embedded, and under advanced, you would choose use local fonts and this is enabled by default and this will use the fonts on your system to display the PDF document. You deselect this option, Acrobat substitutes the multiple master font and this is what your viewers would see. So, if the font is important and if you’ve got a high stylized document, or you have got a customer logo that uses a particular font, you would need to embed the fonts so that the Adobe Reader or Acrobat would display the document as you intended.

Tutorial Information

Course: Adobe Acrobat 6
Author: Doug Sahlin
SKU: 33463
ISBN: 1-932072-61-6
Release Date: 2003-11-26
Duration: 7 hrs / 123 lessons
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

VTC Sign up & Benefits

  • Unlimited Access
  • 98,729 Video Tutorials (23,265 free)
  • Video Available as Flash or QuickTime
  • Over 1026 Courses
  • $30 for One Month Access
  • Multi-User Discounts Available