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In this chapter we are going to look at the morpher modifier. And again this is going to be our seed object, and these will be our targets, the positions that the seed goes to. So I'm going to select the seed, go to the modify panel, click on the drop down list and there's the morpher modifier. And then go down to the channel list roll-out. And here we have a list of channels that we can put targets in. We have 10 here, but we can keep going down and get up to a 100, by going down with this slider. For example, now we are in the 26th to 35 range. If we needed that many channels, if we had that many targets. So go to the first channel, right click, and it says pick from scene. Left click on that, this turns yellow. And go to your first target and click And the name of the target appears where it previously said empty. Right click on the second channel, click pick from scene, pick your second target. That name appears, and so on. Now at this point we haven't brought any of these targets in. All of this is zero at this point. So if we scrub through we don't get any changes yet. Now in order to change our seed we can just scroll these spinners up. So now as I scroll this up to 100, the seed becomes like the first target. I can set that number back to zero. Now the seed is becoming like the second target. You can mix them together. I'm bringing this in now and it's a mixture of the second and the first. I'll bring in the third. That one doesn't work out perfectly, the lips disappear a bit. So this is quite a bit more flexible than the compound object, because you can combine these. So you'd animate this just by clicking auto key, going to your first position, I'll go to 20, and playing with the spinners until you get what you want. And go to your next position and continue in that fashion. And click auto key off. And you can see the keys here, as usual you can slide them around to move the timing of those targets. You could load multiple targets at once. You can reload them, so if you go out and change some of your morph targets, you can reload them all. And you can zero them out as well. You can make channels active or inactive. And the channel that you are working on is determined by which one you pressed up here. Now if you go to the track view, graph editors, dope sheet, go to the morpher object, you get a separate track for each target. So that's a little bit more flexibility than you got with the compound object. Then you can go into edit key mode and see the individual keys. You can right click on keys. You can set the in and out curves. All the things that you can typically do in track view. So you might use the morph compound object for very simple morphs. But for maximum flexibility and control, use the morpher modifier. And that concludes this chapter on morphing using the morpher modifier. se the morph compound object for very simple morphs. But for maximum flexibility and control, use the morpher modifier. And that concludes this chapter on morphing using the morpher modifier.

Tutorial Information

Course: Adobe Acrobat 6
Author: Doug Sahlin
SKU: 33463
ISBN: 1-932072-61-6
Release Date: 2003-11-26
Duration: 7 hrs / 123 lessons
Captions: For Online University members only
Compatibility: Vista/XP/2000, OS X, Linux
QuickTime 7, Flash 8

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