Create Interactive PDF Documents / Use Named Destinations
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Continuing with materials and maps, we are going to apply maps to a multi sub object material, this one right here. And then we are going to look at UVW coordinates, which is the coordinate system that tells Max, how to apply map to materials to objects. We are going to start by creating a box. We are going to make sure that generate mapping coordinates is on. Drag and release, go up, left click, right click, zoom extents. Then we are just going to apply this to the box. And then let's go down to the perspective window and just take a look at this. Let's pull this up a little bit. This material has two materials in it and three of the six faces have one material and three have the other. When you create a box, you will automatically get six material ID's, a different one for each face. But if you apply a material that only has two materials in it, it will apply one material to all the odd faces and the other material to all the even faces. And that's what happened here and that works just fine for us. Now I am going to apply maps to this material. So I will click here, click on the diffuse color, go to the material library. And I will just pick this right here, it’s a picture of Brice canyon. And I will go back up and I will rename that Brice. And then I will click on this one, click on diffuse and I will choose this Kopipi. Go back up, rename that Kopipi and we now have to map to materials. If I render this you can see one of those materials on this face. And I'm going to do two things with my sample slot. One is that this sphere doesn't represent this very well, because we are putting in on a box. We can go here, hold down, and get our sample to reflect the box. The other thing is, I can double click and get a bigger sample picture. And now we are ready to start looking at some parameters having to with these maps. Particularly, those having to do with UVW coordinates. So I am going to click on this and then click on this and we get to this coordinates rollout. First thing we are going to look at is the offset. The offset just moves the image on the surface. So let's try an offset of 0.5 in the U direction. I can click here and you can see that it moves the image that way. If I do it in the V direction, 0.5 as well, click here. Now the image has been moved in both directions. You set that back to zero and an offset of 1 is no change at all. So generally you can use offsets between 0 and 1. You can also use negative offsets. It will move the image in the other direction. So let me set that back to 0. Tiling, that just determines how many times the map appears on each face. So right now it’s once, let’s just try it twice in the U direction. So it’s now tiled twice in this direction. We can tile it twice in the other direction as well. Mirroring is very much like tiling, except that it mirrors the two images that it puts on there and even though you tell it to tile once its still puts on two. So with mirroring the image count is doubled. If I mirror both of these I actually get four images. You can leave both mirroring and tiling off and initially it looks just like with tiling on. There is no change there. However if you bring this tiling number up a little bit, like let's take that up to 1.1, you will get some interesting effects because the basic material starts to show through. I will make this 1.1 as well. So you can start to get a decal effect and you can vary how much of the background material shows through, just by varying the numbers here. That's at 1.2 we get a little bit more of the background material. ect and you can vary how much of the background material shows through, just by varying the numbers here. That's at 1.2 we get a little bit more of the background material.
Tutorial Information
| Course: | Adobe Acrobat 6 |
| Author: | Doug Sahlin |
| SKU: | 33463 |
| ISBN: | 1-932072-61-6 |
| Release Date: | 2003-11-26 |
| Duration: | 7 hrs / 123 lessons |
| Captions: | For Online University members only |
| Compatibility: |
Vista/XP/2000, OS X, Linux QuickTime 7, Flash 8 |
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