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Introduction to Game Development Using Unity 3D Course

5.5hrs (75 Lessons) 2010-02-23

This Course can only be played using a subscription. You can play only first 3 chapters for free. Click Here to avail a subscription
This VTC course will take you through the ins and outs of creating a video game from scratch. Say goodbye to your spare time as this is too much fun to be had. You'll learn how to maneuver your character around in 3d space, sculpting and painting your environments, special effects, weapon handling, creating menus and user interfaces, adding enemies, generating large worlds and much more. The main software package used (Unity3D) is free of charge, yet high quality. All the art assets you will need are provided. To begin learning today, simply click on the movie links.

Hello and welcome to this VTC Training course on how to create your own video game from beginning to end, from nothing to export. My name is Efren Meulenberg and I have been making video games for about 15 years now. I've used many pieces of software but I have to admit that the best so far that I've used is called the Unity 3D Game Engine and this is what you see right in front of you. It is also the main software that we will use to create our game in this course. Now at the time of the recording, Unity 3D is been announced one of the top 5 game engines in the world and it is used approximately by 100,000 professionals to make games for the Mac, for PC, for the Wii and for the iPhone and Xbox is following pretty shortly hereafter. Now, the version that we will be using of Unity 3D is the indie version or independent version and this one is actually now available for free. When I first started with it you had to pay a little bit to get it going but it is now available for free. We will also look at using Cinema 4D as well as Filter Forge and CityEngine to generate levels and these are all available for download in trial versions, however the main software that we will use is free. Now let me tell you exactly what you're getting yourself into because when you start this one you could say goodbye to your spare time, this is too much fun too be had. First we will start off and look at the interface, the different panels that we have and how to maneuver around in 3D space. After that we will add some crates and physics to have some fun in the world and we will move on into sculpting our outdoor environments, painting grass and textures and dirt and this is also a lot of fun to do. From there on we will move into a little bit more technical parts of scripting because if you want to get anything done in your game or anything happen in your game that is exciting, you will need a little bit of scripting. Don't be alarmed though, this is a lot easier than most of the programming languages that you might be used to and I will guide you through with every step of the way. After that we will look at particle effects and apply them to throwing grenades in the 3D world and then we will also create some artificial intelligence for a turret model that you can see right here that will be shooting at us and try to find us as long as nothing is in the way to block it. From there on we will add some audio and I will shot you how to generate a city like this one using the CityEngine and export it for use with Unity 3D. So I hope you're just as excited about this course as I am and let's move on to the next video and get started.  

  • Course: Introduction to Game Development Using Unity 3D
  • Author: Efraim Meulenberg
  • SKU: 34092
  • ISBN: 1-936334-03-8
  • Work Files: Yes
  • Captions: No
  • Subject: Animation & 3D
  • The first 3 chapters of courses are available to play for FREE (first chapter only for QuickStart! and MasterClass! courses). Just click on the movie link to play a lesson.
Course outline
Introduction
Welcome (02:59)

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Our First Game

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Walking Around (05:55)

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Unity Prefabs (03:44)

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Painting Grass (06:07)

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Adding Trees (03:49)

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Skyboxes (03:46)

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Introduction to Scripting
Unity Scripting (04:40)

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Functions (05:06)

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If & Else (05:23)

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3D Under the Hood

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Importing Models

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Interacting with Models

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Raycasting (07:21)

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Special Effects

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Weapons

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G.U.I. & Menus

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Enemies

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Health System

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Audio

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Exporting the Game

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Where to Go From Here

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Conclusion
Wrap Up (01:36)

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Credits

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